Master Ball | Standard Balls | 0$ | Catches a wild Pokémon every time. |
Ultra Ball | Standard Balls | 800$ | Tries to catch a wild Pokémon. Success rate is 2×. |
Great Ball | Standard Balls | 600$ | Tries to catch a wild Pokémon. Success rate is 1.5×. |
Poké Ball | Standard Balls | 200$ | Tries to catch a wild Pokémon. |
Safari Ball | Standard Balls | 0$ | Tries to catch a wild Pokémon in the Great Marsh or Safari Zone. Success rate is 1.5×. |
Net Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3× for water and bug Pokémon. |
Dive Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.5× when underwater, fishing, or surfing. |
Nest Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.9× for level 1 Pokémon, and drops steadily to 1× a… |
Repeat Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3× for previously-caught Pokémon. |
Timer Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of … |
Luxury Ball | Special Balls | 3000$ | Tries to catch a wild Pokémon. Caught Pokémon start with 200 happiness. |
Premier Ball | Special Balls | 20$ | Tries to catch a wild Pokémon. |
Dusk Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.5× at night and in caves. |
Heal Ball | Special Balls | 300$ | Tries to catch a wild Pokémon. Caught Pokémon are immediately healed. |
Quick Ball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 4× (Gen V: 5×), but only on the first turn. |
Cherish Ball | Special Balls | 0$ | Tries to catch a wild Pokémon. |
Potion | Healing | 200$ | Restores 20 HP. |
Antidote | Status Cures | 200$ | Cures poison. |
Burn Heal | Status Cures | 200$ | Cures a burn. |
Ice Heal | Status Cures | 200$ | Cures freezing. |
Awakening | Status Cures | 200$ | Cures sleep. |
Paralyze Heal | Status Cures | 200$ | Cures paralysis. |
Full Restore | Healing | 3000$ | Restores HP to full and cures any status ailment and confusion. |
Max Potion | Healing | 2500$ | Restores HP to full. |
Hyper Potion | Healing | 1500$ | Restores 200 HP. |
Super Potion | Healing | 700$ | Restores 50 HP. |
Full Heal | Status Cures | 400$ | Cures any status ailment and confusion. |
Revive | Revival | 2000$ | Revives with half HP. |
Max Revive | Revival | 4000$ | Revives with full HP. |
Fresh Water | Healing | 200$ | Restores 50 HP. |
Soda Pop | Healing | 300$ | Restores 60 HP. |
Lemonade | Healing | 400$ | Restores 80 HP. |
Moomoo Milk | Healing | 600$ | Restores 100 HP. |
Energy Powder | Healing | 500$ | Restores 50 HP, but lowers happiness. |
Energy Root | Healing | 1200$ | Restores 200 HP, but lowers happiness. |
Heal Powder | Status Cures | 300$ | Cures any status ailment, but lowers happiness. |
Revival Herb | Revival | 2800$ | Revives with full HP, but lowers happiness. |
Ether | Pp Recovery | 1200$ | Restores 10 PP for one move. |
Max Ether | Pp Recovery | 2000$ | Restores PP to full for one move. |
Elixir | Pp Recovery | 3000$ | Restores 10 PP for each move. |
Max Elixir | Pp Recovery | 4500$ | Restores PP to full for each move. |
Lava Cookie | Status Cures | 350$ | Cures any status ailment and confusion. |
Berry Juice | Healing | 200$ | Restores 20 HP. |
Sacred Ash | Revival | 50000$ | Revives all fainted Pokémon with full HP. |
HP Up | Vitamins | 10000$ | Raises HP effort and happiness. |
Protein | Vitamins | 10000$ | Raises Attack effort and happiness. |
Iron | Vitamins | 10000$ | Raises Defense effort and happiness. |
Carbos | Vitamins | 10000$ | Raises Speed effort and happiness. |
Calcium | Vitamins | 10000$ | Raises Special Attack effort and happiness. |
Rare Candy | Vitamins | 10000$ | Causes a level-up and raises happiness. |