Meisterball | Standard Balls | 0$ | Catches a wild Pokémon every time. |
Hyperball | Standard Balls | 800$ | Tries to catch a wild Pokémon. Success rate is 2×. |
Superball | Standard Balls | 600$ | Tries to catch a wild Pokémon. Success rate is 1.5×. |
Pokéball | Standard Balls | 200$ | Tries to catch a wild Pokémon. |
Safariball | Standard Balls | 0$ | Tries to catch a wild Pokémon in the Great Marsh or Safari Zone. Success rate is 1.5×. |
Netzball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3× for water and bug Pokémon. |
Tauchball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.5× when underwater, fishing, or surfing. |
Nestball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.9× for level 1 Pokémon, and drops steadily to 1× a… |
Wiederball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3× for previously-caught Pokémon. |
Timerball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate increases by 0.1× (Gen V: 0.3×) every turn, to a max of … |
Luxusball | Special Balls | 3000$ | Tries to catch a wild Pokémon. Caught Pokémon start with 200 happiness. |
Premierball | Special Balls | 20$ | Tries to catch a wild Pokémon. |
Finsterball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 3.5× at night and in caves. |
Heilball | Special Balls | 300$ | Tries to catch a wild Pokémon. Caught Pokémon are immediately healed. |
Flottball | Special Balls | 1000$ | Tries to catch a wild Pokémon. Success rate is 4× (Gen V: 5×), but only on the first turn. |
Jubelball | Special Balls | 0$ | Tries to catch a wild Pokémon. |
Trank | Healing | 200$ | Restores 20 HP. |
Gegengift | Status Cures | 200$ | Cures poison. |
Feuerheiler | Status Cures | 200$ | Cures a burn. |
Eisheiler | Status Cures | 200$ | Cures freezing. |
Aufwecker | Status Cures | 200$ | Cures sleep. |
Para-Heiler | Status Cures | 200$ | Cures paralysis. |
Top-Genesung | Healing | 3000$ | Restores HP to full and cures any status ailment and confusion. |
Top-Trank | Healing | 2500$ | Restores HP to full. |
Hypertrank | Healing | 1500$ | Restores 200 HP. |
Supertrank | Healing | 700$ | Restores 50 HP. |
Hyperheiler | Status Cures | 400$ | Cures any status ailment and confusion. |
Beleber | Revival | 2000$ | Revives with half HP. |
Top-Beleber | Revival | 4000$ | Revives with full HP. |
Tafelwasser | Healing | 200$ | Restores 50 HP. |
Sprudel | Healing | 300$ | Restores 60 HP. |
Limonade | Healing | 400$ | Restores 80 HP. |
Kuhmuh-Milch | Healing | 600$ | Restores 100 HP. |
Energiestaub | Healing | 500$ | Restores 50 HP, but lowers happiness. |
Kraftwurzel | Healing | 1200$ | Restores 200 HP, but lowers happiness. |
Heilpuder | Status Cures | 300$ | Cures any status ailment, but lowers happiness. |
Vitalkraut | Revival | 2800$ | Revives with full HP, but lowers happiness. |
Äther | Pp Recovery | 1200$ | Restores 10 PP for one move. |
Top-Äther | Pp Recovery | 2000$ | Restores PP to full for one move. |
Elixier | Pp Recovery | 3000$ | Restores 10 PP for each move. |
Top-Elixier | Pp Recovery | 4500$ | Restores PP to full for each move. |
Lavakeks | Status Cures | 350$ | Cures any status ailment and confusion. |
Beerensaft | Healing | 200$ | Restores 20 HP. |
Zauberasche | Revival | 50000$ | Revives all fainted Pokémon with full HP. |
KP-Plus | Vitamins | 10000$ | Raises HP effort and happiness. |
Protein | Vitamins | 10000$ | Raises Attack effort and happiness. |
Eisen | Vitamins | 10000$ | Raises Defense effort and happiness. |
Carbon | Vitamins | 10000$ | Raises Speed effort and happiness. |
Kalzium | Vitamins | 10000$ | Raises Special Attack effort and happiness. |
Sonderbonbon | Vitamins | 10000$ | Causes a level-up and raises happiness. |