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Hitmonchan #69

HP 60KampfBasic

Kartendaten

Fighting Dodge

If Hitmonchan would be damaged by an attack during your opponent's next turn, flip a coin. If heads, prevent that attack's damage done to Hitmonchan. (Any other effects of attacks still happen.)

FightingFightingFighting Supersonic Jab
40
Schwäche
Psychic×2
Rückzugskosten
Normal
Legalität
Unbegrenzt

Its punches are blindingly fast, but it can only fight for three minutes before tiring and needing to rest.

Illustrator · Shin-ichi Yoshida