| 1 | Stench | By releasing a stench when attacking, the Pokémon may cause the target to flinch. |
| 2 | Drizzle | The Pokémon makes it rain when it enters a battle. |
| 3 | Speed Boost | The Pokémon's Speed stat is boosted every turn. |
| 4 | Battle Armor | Hard armor protects the Pokémon from critical hits. |
| 5 | Sturdy | The Pokémon cannot be knocked out by a single hit as long as its HP is full. One-hit KO moves will also fail to knock it out. |
| 6 | Damp | The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct. |
| 7 | Limber | The Pokémon's limber body prevents it from being paralyzed. |
| 8 | Sand Veil | Boosts the Pokémon's evasiveness in a sandstorm. |
| 9 | Static | The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it. |
| 10 | Volt Absorb | If hit by an Electric-type move, the Pokémon has its HP restored instead of taking damage. |
| 11 | Water Absorb | If hit by a Water-type move, the Pokémon has its HP restored instead of taking damage. |
| 12 | Oblivious | The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate. |
| 13 | Cloud Nine | Eliminates the effects of weather. |
| 14 | Compound Eyes | The Pokémon's compound eyes boost its accuracy. |
| 15 | Insomnia | The Pokémon's insomnia prevents it from falling asleep. |
| 16 | Color Change | The Pokémon’s type becomes the type of the move used on it. |
| 17 | Immunity | The Pokémon's immune system prevents it from being poisoned. |
| 18 | Flash Fire | If hit by a Fire-type move, the Pokémon absorbs the flames and uses them to power up its own Fire-type moves. |
| 19 | Shield Dust | Protective dust shields the Pokémon from the additional effects of moves. |
| 20 | Own Tempo | The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate. |
| 21 | Suction Cups | The Pokémon uses suction cups to stay in one spot. This protects it from moves and items that would force it to switch out. |
| 22 | Intimidate | When the Pokémon enters a battle, it intimidates opposing Pokémon and makes them cower, lowering their Attack stats. |
| 23 | Shadow Tag | The Pokémon steps on the opposing Pokémon's shadows to prevent them from fleeing or switching out. |
| 24 | Rough Skin | The Pokémon's rough skin damages attackers that make direct contact with it. |
| 25 | Wonder Guard | Its mysterious power only lets supereffective moves hit the Pokémon. |
| 26 | Levitate | By floating in the air, the Pokémon receives full immunity to all Ground-type moves. |
| 27 | Effect Spore | Contact with the Pokémon may inflict poison, sleep, or paralysis on the attacker. |
| 28 | Synchronize | If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition. |
| 29 | Clear Body | Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats. |
| 30 | Natural Cure | The Pokémon's status conditions are cured when it switches out. |
| 31 | Lightning Rod | The Pokémon draws in all Electric-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| 32 | Serene Grace | Raises the likelihood of additional effects occurring when the Pokémon uses its moves. |
| 33 | Swift Swim | Boosts the Pokémon's Speed stat in rain. |
| 34 | Chlorophyll | Boosts the Pokémon's Speed stat in harsh sunlight. |
| 35 | Illuminate | By illuminating its surroundings, the Pokémon prevents its accuracy from being lowered. |
| 36 | Trace | When it enters a battle, the Pokémon copies an opposing Pokémon's Ability. |
| 37 | Huge Power | Doubles the Pokémon's Attack stat. |
| 38 | Poison Point | Contact with the Pokémon may poison the attacker. |
| 39 | Inner Focus | The Pokémon's intense focus prevents it from flinching or being affected by Intimidate. |
| 40 | Magma Armor | The Pokémon’s hot magma coating prevents it from being frozen. |
| 41 | Water Veil | The Pokémon's water veil prevents it from being burned. |
| 42 | Magnet Pull | Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism. |
| 43 | Soundproof | Soundproofing gives the Pokémon full immunity to all sound-based moves. |
| 44 | Rain Dish | The Pokémon gradually regains HP in rain. |
| 45 | Sand Stream | The Pokémon summons a sandstorm when it enters a battle. |
| 46 | Pressure | Puts other Pokémon under pressure, causing them to expend more PP to use their moves. |
| 47 | Thick Fat | The Pokémon is protected by a layer of thick fat, which halves the damage taken from Fire- and Ice-type moves. |
| 48 | Early Bird | The Pokémon awakens from sleep twice as fast as other Pokémon. |
| 49 | Flame Body | Contact with the Pokémon may burn the attacker. |
| 50 | Run Away | Enables a sure getaway from wild Pokémon. |
| 51 | Keen Eye | The Pokémon's keen eyes prevent its accuracy from being lowered. |
| 52 | Hyper Cutter | The Pokémon's prized, mighty pincers prevent other Pokémon from lowering its Attack stat. |
| 53 | Pickup | The Pokémon may pick up an item another Pokémon used during a battle. It may pick up items outside of battle, too. |
| 54 | Truant | Each time the Pokémon uses a move, it spends the next turn loafing around. |
| 55 | Hustle | Boosts the Pokémon's Attack stat but lowers its accuracy. |
| 56 | Cute Charm | The Pokémon may infatuate attackers that make direct contact with it. |
| 57 | Plus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| 58 | Minus | Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle. |
| 59 | Forecast | The Pokémon transforms with the weather to change its type to Water, Fire, or Ice. |
| 60 | Sticky Hold | The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon. |
| 61 | Shed Skin | The Pokémon may cure its own status conditions by shedding its skin. |
| 62 | Guts | It's so gutsy that having a status condition boosts the Pokémon's Attack stat. |
| 63 | Marvel Scale | The Pokémon's marvelous scales boost its Defense stat if it has a status condition. |
| 64 | Liquid Ooze | The strong stench of the Pokémon's oozed liquid damages attackers that use HP-draining moves. |
| 65 | Overgrow | Powers up Grass-type moves when the Pokémon's HP is low. |
| 66 | Blaze | Powers up Fire-type moves when the Pokémon's HP is low. |
| 67 | Torrent | Powers up Water-type moves when the Pokémon's HP is low. |
| 68 | Swarm | Powers up Bug-type moves when the Pokémon's HP is low. |
| 69 | Rock Head | Protects the Pokémon from recoil damage. |
| 70 | Drought | Turns the sunlight harsh when the Pokémon enters a battle. |
| 71 | Arena Trap | Prevents opposing Pokémon from fleeing from battle. |
| 72 | Vital Spirit | The Pokémon is full of vitality, and that prevents it from falling asleep. |
| 73 | White Smoke | The Pokémon is protected by its white smoke, which prevents other Pokémon from lowering its stats. |
| 74 | Pure Power | Using its pure power, the Pokémon doubles its Attack stat. |
| 75 | Shell Armor | A hard shell protects the Pokémon from critical hits. |
| 76 | Air Lock | Eliminates the effects of weather. |
| 77 | Tangled Feet | Boosts the Pokémon's evasiveness if it is confused. |
| 78 | Motor Drive | The Pokémon takes no damage when hit by Electric-type moves. Instead, its Speed stat is boosted. |
| 79 | Rivalry | The Pokémon's competitive spirit makes it deal more damage to Pokémon of the same gender, but less damage to Pokémon of the opposite gender. |
| 80 | Steadfast | The Pokémon's determination boosts its Speed stat every time it flinches. |
| 81 | Snow Cloak | Boosts the Pokémon's evasiveness in snow. |
| 82 | Gluttony | If the Pokémon is holding a Berry to be eaten when its HP is low, it will instead eat the Berry when its HP drops to half or less. |
| 83 | Anger Point | The Pokémon is angered when it takes a critical hit, and that maxes its Attack stat. |
| 84 | Unburden | Boosts the Speed stat if the Pokémon's held item is used or lost. |
| 85 | Heatproof | The Pokémon's heatproof body halves the damage taken from Fire-type moves. |
| 86 | Simple | Doubles the effects of the Pokémon's stat changes. |
| 87 | Dry Skin | Restores the Pokémon's HP in rain or when it is hit by Water-type moves. Reduces HP in harsh sunlight, and increases the damage received from Fire-type moves. |
| 88 | Download | The Pokémon compares an opposing Pokémon's Defense and Sp. Def stats before raising its own Attack or Sp. Atk stat—whichever will be more effective. |
| 89 | Iron Fist | Powers up punching moves. |
| 90 | Poison Heal | If poisoned, the Pokémon has its HP restored instead of taking damage. |
| 91 | Adaptability | Powers up moves of the same type as the Pokémon. |
| 92 | Skill Link | Maximizes the number of times multistrike moves hit. |
| 93 | Hydration | Cures the Pokémon's status conditions in rain. |
| 94 | Solar Power | In harsh sunlight, the Pokémon's Sp. Atk stat is boosted, but its HP decreases every turn. |
| 95 | Quick Feet | Boosts the Speed stat if the Pokémon has a status condition. |
| 96 | Normalize | All the Pokémon’s moves become Normal type. The power of those moves is boosted a little. |
| 97 | Sniper | If the Pokémon's attack lands a critical hit, the attack is powered up even further. |
| 98 | Magic Guard | The Pokémon only takes damage from attacks. |
| 99 | No Guard | The Pokémon employs no-guard tactics to ensure incoming and outgoing attacks always land. |
| 100 | Stall | The Pokémon is always the last to use its moves. |