| 101 | Technician | Powers up weak moves so the Pokémon can deal more damage with them. |
| 102 | Leaf Guard | Prevents status conditions in harsh sunlight. |
| 103 | Klutz | The Pokémon can't use any held items. |
| 104 | Mold Breaker | The Pokémon's moves are unimpeded by the Ability of the target. |
| 105 | Super Luck | The Pokémon is so lucky that the critical-hit ratios of its moves are boosted. |
| 106 | Aftermath | Damages the attacker if it knocks out the Pokémon with a move that makes direct contact. |
| 107 | Anticipation | The Pokémon can sense an opposing Pokémon's dangerous moves. |
| 108 | Forewarn | When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has. |
| 109 | Unaware | When attacking, the Pokémon ignores the target's stat changes. |
| 110 | Tinted Lens | The Pokémon can use “not very effective” moves to deal regular damage. |
| 111 | Filter | Reduces the power of supereffective attacks that hit the Pokémon. |
| 112 | Slow Start | For five turns, the Pokémon's Attack and Speed stats are halved. |
| 113 | Scrappy | The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate. |
| 114 | Storm Drain | The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted. |
| 115 | Ice Body | The Pokémon gradually regains HP in snow. |
| 116 | Solid Rock | Reduces the power of supereffective attacks that hit the Pokémon. |
| 117 | Snow Warning | The Pokémon makes it snow when it enters a battle. |
| 118 | Honey Gather | The Pokémon may gather Honey after a battle. |
| 119 | Frisk | When it enters a battle, the Pokémon can check an opposing Pokémon's held item. |
| 120 | Reckless | Powers up moves that have recoil damage. |
| 121 | Multitype | Changes the Pokémon's type to match the plate it holds. |
| 122 | Flower Gift | Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight. |
| 123 | Bad Dreams | Damages opposing Pokémon that are asleep. |
| 124 | Pickpocket | The Pokémon steals the held item from attackers that made direct contact with it. |
| 125 | Sheer Force | Removes any additional effects from the Pokémon's moves, but increases the moves' power. |
| 126 | Contrary | Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them. |
| 127 | Unnerve | Unnerves opposing Pokémon and makes them unable to eat Berries. |
| 128 | Defiant | If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply. |
| 129 | Defeatist | Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less. |
| 130 | Cursed Body | May disable a move that has dealt damage to the Pokémon. |
| 131 | Healer | Sometimes cures the status conditions of the Pokémon's allies. |
| 132 | Friend Guard | Reduces damage dealt to allies. |
| 133 | Weak Armor | The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted. |
| 134 | Heavy Metal | Doubles the Pokémon's weight. |
| 135 | Light Metal | Halves the Pokémon's weight. |
| 136 | Multiscale | Reduces the amount of damage the Pokémon takes while its HP is full. |
| 137 | Toxic Boost | Powers up physical moves when the Pokémon is poisoned. |
| 138 | Flare Boost | Powers up special moves when the Pokémon is burned. |
| 139 | Harvest | May create another Berry after one is used. |
| 140 | Telepathy | The Pokémon anticipates and dodges the attacks of its allies. |
| 141 | Moody | Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered. |
| 142 | Overcoat | The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores. |
| 143 | Poison Touch | May poison a target when the Pokémon makes contact. |
| 144 | Regenerator | The Pokémon has a little of its HP restored when withdrawn from battle. |
| 145 | Big Pecks | Prevents the Pokémon from having its Defense stat lowered. |
| 146 | Sand Rush | Boosts the Pokémon's Speed stat in a sandstorm. |
| 147 | Wonder Skin | Makes status moves more likely to miss the Pokémon. |
| 148 | Analytic | Boosts the power of the Pokémon's move if it is the last to act that turn. |
| 149 | Illusion | The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party. |
| 150 | Imposter | The Pokémon transforms itself into the Pokémon it's facing. |
| 151 | Infiltrator | The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like. |
| 152 | Mummy | Contact with the Pokémon changes the attacker’s Ability to Mummy. |
| 153 | Moxie | When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat. |
| 154 | Justified | When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice. |
| 155 | Rattled | The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat. |
| 156 | Magic Bounce | The Pokémon reflects status moves instead of getting hit by them. |
| 157 | Sap Sipper | The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted. |
| 158 | Prankster | Gives priority to the Pokémon's status moves. |
| 159 | Sand Force | Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm. |
| 160 | Iron Barbs | Inflicts damage on the attacker upon contact with iron barbs. |
| 161 | Zen Mode | Changes the Pokémon’s shape when HP is half or less. |
| 162 | Victory Star | Boosts the accuracy of its allies and itself. |
| 163 | Turboblaze | The Pokémon's moves are unimpeded by the Ability of the target. |
| 164 | Teravolt | The Pokémon's moves are unimpeded by the Ability of the target. |
| 165 | Aroma Veil | Protects the Pokémon and its allies from effects that prevent the use of moves. |
| 166 | Flower Veil | Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats. |
| 167 | Cheek Pouch | The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect. |
| 168 | Protean | Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle. |
| 169 | Fur Coat | Halves the damage from physical moves. |
| 170 | Magician | The Pokémon steals the held item from any target it hits with a move. |
| 171 | Bulletproof | Protects the Pokémon from ball and bomb moves. |
| 172 | Competitive | Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon. |
| 173 | Strong Jaw | The Pokémon's strong jaw boosts the power of its biting moves. |
| 174 | Refrigerate | Normal-type moves become Ice-type moves. The power of those moves is boosted a little. |
| 175 | Sweet Veil | Prevents the Pokémon and its allies from falling asleep. |
| 176 | Stance Change | The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield. |
| 177 | Gale Wings | Gives priority to the Pokémon's Flying-type moves while its HP is full. |
| 178 | Mega Launcher | Powers up pulse moves. |
| 179 | Grass Pelt | Boosts the Pokémon's Defense stat on Grassy Terrain. |
| 180 | Symbiosis | The Pokémon passes its held item to an ally that has used up an item. |
| 181 | Tough Claws | Powers up moves that make direct contact. |
| 182 | Pixilate | Normal-type moves become Fairy-type moves. The power of those moves is boosted a little. |
| 183 | Gooey | Contact with the Pokémon lowers the attacker's Speed stat. |
| 184 | Aerilate | Normal-type moves become Flying-type moves. The power of those moves is boosted a little. |
| 185 | Parental Bond | Parent and child each attacks. |
| 186 | Dark Aura | Powers up each Pokémon’s Dark-type moves. |
| 187 | Fairy Aura | Powers up each Pokémon’s Fairy-type moves. |
| 188 | Aura Break | The effects of “Aura” Abilities are reversed to lower the power of affected moves. |
| 189 | Primordial Sea | The Pokémon changes the weather to nullify Fire-type attacks. |
| 190 | Desolate Land | The Pokémon changes the weather to nullify Water-type attacks. |
| 191 | Delta Stream | The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses. |
| 192 | Stamina | Boosts the Defense stat when the Pokémon is hit by an attack. |
| 193 | Wimp Out | The Pokémon cowardly switches out when its HP becomes half or less. |
| 194 | Emergency Exit | The Pokémon, sensing danger, switches out when its HP becomes half or less. |
| 195 | Water Compaction | Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move. |
| 196 | Merciless | The Pokémon's attacks become critical hits if the target is poisoned. |
| 197 | Shields Down | When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive. |
| 198 | Stakeout | Doubles the damage dealt to a target that has just switched into battle. |
| 199 | Water Bubble | Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned. |
| 200 | Steelworker | Powers up Steel-type moves. |