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Azumarill #1

HP 80EauStage 1

Données de la carte

Évolue de : Marill

TalentFroth

Once during your turn, when you play Azumarill from your hand to evolve 1 of your Active Pokémon, you may use this power. Each Defending Pokémon is now Paralyzed.

WaterNormal Water Punch
20+

Flip a coin for each Water Energy attached to Azumarill. This attack does 20 damage plus 20 more damage for each heads.

Faiblesse
Lightning×2
Coût de retraite
Normal
Légalité
Illimité

Illustrateur · Sumiyoshi Kizuki