Fighting Memory | 1000$ | Held: Changes Silvally to its Fighting form. Changes Multi-Attack’s type to Fighting. |
Flying Memory | 1000$ | Held: Changes Silvally to its Flying form. Changes Multi-Attack’s type to Flying. |
Poison Memory | 1000$ | Held: Changes Silvally to its Poison form. Changes Multi-Attack’s type to Poison. |
Ground Memory | 1000$ | Held: Changes Silvally to its Ground form. Changes Multi-Attack’s type to Ground. |
Rock Memory | 1000$ | Held: Changes Silvally to its Rock form. Changes Multi-Attack’s type to Rock. |
Bug Memory | 1000$ | Held: Changes Silvally to its Bug form. Changes Multi-Attack’s type to Bug. |
Ghost Memory | 1000$ | Held: Changes Silvally to its Ghost form. Changes Multi-Attack’s type to Ghost. |
Steel Memory | 1000$ | Held: Changes Silvally to its Steel form. Changes Multi-Attack’s type to Steel. |
Fire Memory | 1000$ | Held: Changes Silvally to its Fire form. Changes Multi-Attack’s type to Fire. |
Water Memory | 1000$ | Held: Changes Silvally to its Water form. Changes Multi-Attack’s type to Water. |
Grass Memory | 1000$ | Held: Changes Silvally to its Grass form. Changes Multi-Attack’s type to Grass. |
Electric Memory | 1000$ | Held: Changes Silvally to its Electric form. Changes Multi-Attack’s type to Electric. |
Psychic Memory | 1000$ | Held: Changes Silvally to its Psychic form. Changes Multi-Attack’s type to Psychic. |
Ice Memory | 1000$ | Held: Changes Silvally to its Ice form. Changes Multi-Attack’s type to Ice. |
Dragon Memory | 1000$ | Held: Changes Silvally to its Dragon form. Changes Multi-Attack’s type to Dragon. |
Dark Memory | 1000$ | Held: Changes Silvally to its Dark form. Changes Multi-Attack’s type to Dark. |
Fairy Memory | 1000$ | Held: Changes Silvally to its Fairy form. Changes Multi-Attack’s type to Fairy. |