Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
► BASE STATS
► EVOLUTION CHAIN
Tadbulb shakes its tail to generate electricity. If it senses danger, it will make its head blink on and off to alert its allies.
It floats using the electricity stored in its body. When thunderclouds are around, Tadbulb will float higher off the ground.
► TYPE EFFECTIVENESS
► BEST COUNTERS
► ABILITIES
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
The Pokémon is charged with static electricity and may paralyze attackers that make direct contact with it.
The Pokémon dampens its surroundings, preventing all Pokémon from using explosive moves such as Self-Destruct.
MOVESETS
| LVL | NAME | TYPE | CAT. | PWR | ACC | PP |
|---|---|---|---|---|---|---|
| 1 | Tackle | Normal | PHY | 40 | 100% | 35 |
| 1 | Mud-Slap | Ground | SPE | 20 | 100% | 10 |
| 7 | Thunder Shock | Electric | SPE | 40 | 100% | 30 |
| 11 | Water Gun | Water | SPE | 40 | 100% | 25 |
| 17 | Charge | Electric | STA | — | — | 20 |
| 21 | Spark | Electric | PHY | 65 | 100% | 20 |
| 24 | Mud Shot | Ground | SPE | 55 | 95% | 15 |
| 25 | Flail | Normal | PHY | — | 100% | 15 |
| 32 | Discharge | Electric | SPE | 80 | 100% | 15 |
| 36 | Weather Ball | Normal | SPE | 50 | 100% | 10 |
| 40 | Electric Terrain | Electric | STA | — | — | 10 |
| 45 | Sucker Punch | Dark | PHY | 70 | 100% | 5 |
| 50 | Zap Cannon | Electric | SPE | 120 | 50% | 5 |
STAT CALCULATOR
► TEAM SUGGESTIONS
Recommended types to complement Tadbulb
► INFORMATION
► SIZE COMPARISON
► POKÉDEX NUMBERS
► TRADING CARDS
All Tadbulb cards from the Pokémon TCG · 8 of 8 cards
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SPRITE GALLERY
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► TRIVIA
This Pokémon has a Ball body shape.
It is classified as Yellow colored.
Its base happiness is 50.
Its capture rate is 190/255, roughly 75%.
It follows a Medium growth curve.
It belongs to the Water1 egg group.