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Dusknoir #1

HP 120PsychicStage 2

Card data

Evolves from : Dusclops

AbilityShadow Command

Once during your turn (before your attack), you may draw 2 cards. If you have 7 or more cards in your hand, discard a number of cards until you have 6 cards in your hand. Then, put 2 damage counters on Dusknoir. This power can't be used if Dusknoir is affected by a Special Condition.

PsychicNormal Damage Even

Count the number of damage counters on Dusknoir. Put that many damage counters on 1 of your opponent's Pokémon.

PsychicPsychicNormal Night Spin
50

Prevent all effects of an attack, including damage, done to Dusknoir by your opponent's Pokémon that has 2 or less Energy attached to it during your opponent's next turn.

Weakness
Darkness+30
Resistance
Colorless-20
Retreat cost
NormalNormalNormal
Legality
Unlimited

Illustrator · Mitsuhiro Arita

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This Pokémon in-game

Gripper Pokémon · #477

GhostBase stat total 525

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