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Kingdra #148

HP 110NormalStage 2

Card data

Evolves from : Seadra

AbilityCrystal Type

Whenever you attach a Water, Lightning, or Psychic basic Energy card from your hand to Kingdra, Kingdra's type (color) becomes the same as that Energy card type until the end of the turn.

WaterWaterElectric Aquabomb
40

Kingdra does 10 damage to itself. (Don't apply Weakness or Resistance when Kingdra damages itself with this attack.)

PsychicPsychicElectricNormal Dual Burn
60

Flip 2 coins. For each tails, discard 1 Energy card attached to Kingdra.

Weakness
Lightning×2
Retreat cost
NormalNormalNormal
Legality
Unlimited

Illustrator · Mikio Menjo