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Light Machamp #25

HP 100FightingStage 2

Card data

Evolves from : Light Machoke

AbilityTag Team

When you play Light Machamp from your hand, if it is on your Bench, remove 3 damage counters from your Active Pokémon. If it has fewer damage counters than that, remove all of them. Then, switch Light Machamp with your Active Pokémon.

FightingFightingFighting Beatdown
50

If the Defending Pokémon has Dark in its name or is a Darkness Pokémon, flip a coin. If heads, this attack does 100 damage instead of 50.

Weakness
Psychic×2
Retreat cost
NormalNormal
Legality
Unlimited

It uses its four arms in combat to unleash a ceaseless flurry of punches.

Illustrator · Miki Tanaka