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Mareep #82

HP 60ElectricBasic

Card data

Minor Errand-Running

Search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

Electric Expand
10

During your opponent's next turn, any damage done to Mareep by attacks is reduced by 10 (after applying Weakness and Resistance).

Weakness
Fighting+10
Resistance
Metal-20
Retreat cost
Normal
Legality
Unlimited

Its fluffy coat swells to double when static electricity builds up. Touching it can be shocking.

Illustrator · Yuka Morii