ABILITY
Magnet Pull
#042Introduced in: Gen III6 Pokémon
► EFFECT
Prevents Steel-type Pokémon from fleeing by pulling them in with magnetism.
While this Pokémon is in battle, opposing Steel-type Pokémon cannot flee or switch out. Pokémon with Run Away can still flee. Pokémon can still switch out with the use of a move or item. Overworld: If the lead Pokémon has this ability, Steel-type Pokémon have a higher encounter rate.
► POKÉMON WITH THIS ABILITY