Lanturn #32
Card data
Evolves from : Chinchou
AbilitySubmerge
Once during your turn (before your attack), you may change Lanturn's type to Water until the end of your turn. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. If Lanturn becomes Asleep, Confused, or Paralyzed after you have used this power, its type changes back to Lightning.
ElectricNormalNormal Blinding Light
30Flip a coin. If heads, the Defending Pokémon is now Confused.
- Weakness
- Fighting×2
- Retreat cost
- NormalNormal
- Legality
- ✓ Unlimited
It blinds prey with an intense burst of light, then swallows the immobilized prey in a single gulp.
Illustrator · Kagemaru Himeno
Other versions of this card

Lanturn
Uncommon
0.03 €

Lanturn
Rare
0.39 €

Lanturn
Uncommon
0.12 €

Lanturn
Uncommon
0.18 €

Lanturn
Uncommon
0.22 €

Lanturn
Uncommon
0.28 €

Lanturn
Uncommon
0.21 €

Lanturn
Uncommon
1.41 €

Lanturn
Uncommon
0.02 €

Lanturn
Uncommon
0.04 €

Lanturn
Rare
0.18 €

Lanturn
Rare
0.30 €
Other cards of this Pokémon

Light Lanturn
Rare
6.98 €

Lanturn
Rare
1.06 €

Lanturn
Rare Prime
7.90 €

Lanturn
Uncommon
0.18 €

Lanturn
Uncommon
0.91 €

Lanturn
Rare
2.28 €

Lanturn
Uncommon
0.03 €

Lanturn
Rare
5.16 €

Lanturn
Rare
9.48 €

Lanturn
Rare Holo
46.48 €

Lanturn
Uncommon
0.12 €

Lanturn
Uncommon
0.04 €
Boosters and packs that may contain this card
No fresh booster or pack offer found for this set.
This Pokémon in-game
Light Pokémon · #171
WaterElectricBase stat total 460
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