Abilities
371 abilities
Powers up weak moves so the Pokémon can deal more damage with them.
Prevents status conditions in harsh sunlight.
The Pokémon can't use any held items.
The Pokémon's moves are unimpeded by the Ability of the target.
The Pokémon is so lucky that the critical-hit ratios of its moves are boosted.
Damages the attacker if it knocks out the Pokémon with a move that makes direct contact.
The Pokémon can sense an opposing Pokémon's dangerous moves.
When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.
When attacking, the Pokémon ignores the target's stat changes.
The Pokémon can use “not very effective” moves to deal regular damage.
Reduces the power of supereffective attacks that hit the Pokémon.
For five turns, the Pokémon's Attack and Speed stats are halved.
The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.
The Pokémon draws in all Water-type moves. Instead of taking damage from them, its Sp. Atk stat is boosted.
The Pokémon gradually regains HP in snow.
Reduces the power of supereffective attacks that hit the Pokémon.
The Pokémon makes it snow when it enters a battle.
The Pokémon may gather Honey after a battle.
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
Powers up moves that have recoil damage.
Changes the Pokémon's type to match the plate it holds.
Boosts the Attack and Sp. Def stats of itself and allies in harsh sunlight.
Damages opposing Pokémon that are asleep.
The Pokémon steals the held item from attackers that made direct contact with it.
Removes any additional effects from the Pokémon's moves, but increases the moves' power.
Reverses any stat changes affecting the Pokémon so that attempts to boost its stats instead lower them—and attempts to lower its stats will boost them.
Unnerves opposing Pokémon and makes them unable to eat Berries.
If the Pokémon has any stat lowered by an opposing Pokémon, its Attack stat will be boosted sharply.
Halves the Pokémon’s Attack and Sp. Atk stats when its HP becomes half or less.
May disable a move that has dealt damage to the Pokémon.
Sometimes cures the status conditions of the Pokémon's allies.
Reduces damage dealt to allies.
The Pokémon's Defense stat is lowered when it takes damage from physical moves, but its Speed stat is sharply boosted.
Doubles the Pokémon's weight.
Halves the Pokémon's weight.
Reduces the amount of damage the Pokémon takes while its HP is full.
Powers up physical moves when the Pokémon is poisoned.
Powers up special moves when the Pokémon is burned.
May create another Berry after one is used.
The Pokémon anticipates and dodges the attacks of its allies.
Every turn, one of the Pokémon's stats will be boosted sharply but another stat will be lowered.
The Pokémon takes no damage from sandstorms. It is also protected from the effects of powders and spores.
May poison a target when the Pokémon makes contact.
The Pokémon has a little of its HP restored when withdrawn from battle.
Prevents the Pokémon from having its Defense stat lowered.
Boosts the Pokémon's Speed stat in a sandstorm.
Makes status moves more likely to miss the Pokémon.
Boosts the power of the Pokémon's move if it is the last to act that turn.
The Pokémon fools opponents by entering battle disguised as the last Pokémon in its Trainer's party.
The Pokémon transforms itself into the Pokémon it's facing.
The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.
Contact with the Pokémon changes the attacker’s Ability to Mummy.
When the Pokémon knocks out a target, it shows moxie, which boosts its Attack stat.
When the Pokémon is hit by a Dark-type attack, its Attack stat is boosted by its sense of justice.
The Pokémon gets scared when hit by a Dark-, Ghost-, or Bug-type attack or if intimidated, which boosts its Speed stat.
The Pokémon reflects status moves instead of getting hit by them.
The Pokémon takes no damage when hit by Grass-type moves. Instead, its Attack stat is boosted.
Gives priority to the Pokémon's status moves.
Boosts the power of Rock-, Ground-, and Steel-type moves in a sandstorm.
Inflicts damage on the attacker upon contact with iron barbs.
Changes the Pokémon’s shape when HP is half or less.
Boosts the accuracy of its allies and itself.
The Pokémon's moves are unimpeded by the Ability of the target.
The Pokémon's moves are unimpeded by the Ability of the target.
Protects the Pokémon and its allies from effects that prevent the use of moves.
Ally Grass-type Pokémon are protected from status conditions and the lowering of their stats.
The Pokémon's HP is restored when it eats any Berry, in addition to the Berry's usual effect.
Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.
Halves the damage from physical moves.
The Pokémon steals the held item from any target it hits with a move.
Protects the Pokémon from ball and bomb moves.
Boosts the Pokémon's Sp. Atk stat sharply when its stats are lowered by an opposing Pokémon.
The Pokémon's strong jaw boosts the power of its biting moves.
Normal-type moves become Ice-type moves. The power of those moves is boosted a little.
Prevents the Pokémon and its allies from falling asleep.
The Pokémon changes its form to Blade Forme when it uses an attack move and changes to Shield Forme when it uses King’s Shield.
Gives priority to the Pokémon's Flying-type moves while its HP is full.
Powers up pulse moves.
Boosts the Pokémon's Defense stat on Grassy Terrain.
The Pokémon passes its held item to an ally that has used up an item.
Powers up moves that make direct contact.
Normal-type moves become Fairy-type moves. The power of those moves is boosted a little.
Contact with the Pokémon lowers the attacker's Speed stat.
Normal-type moves become Flying-type moves. The power of those moves is boosted a little.
Parent and child each attacks.
Powers up each Pokémon’s Dark-type moves.
Powers up each Pokémon’s Fairy-type moves.
The effects of “Aura” Abilities are reversed to lower the power of affected moves.
The Pokémon changes the weather to nullify Fire-type attacks.
The Pokémon changes the weather to nullify Water-type attacks.
The Pokémon changes the weather to eliminate all of the Flying type’s weaknesses.
Boosts the Defense stat when the Pokémon is hit by an attack.
The Pokémon cowardly switches out when its HP becomes half or less.
The Pokémon, sensing danger, switches out when its HP becomes half or less.
Boosts the Defense stat sharply when the Pokémon is hit by a Water-type move.
The Pokémon's attacks become critical hits if the target is poisoned.
When its HP drops to half or less, the Pokémon's shell breaks and it becomes aggressive.
Doubles the damage dealt to a target that has just switched into battle.
Lowers the power of Fire-type moves that hit the Pokémon and prevents it from being burned.
Powers up Steel-type moves.