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ABILITIES

Abilities

371 abilities

Berserk

Boosts the Pokémon's Sp. Atk stat when it takes a hit that causes its HP to drop to half or less.

#201
Slush Rush

Boosts the Pokémon's Speed stat in snow.

#202
Long Reach

The Pokémon uses its moves without making contact with the target.

#203
Liquid Voice

Sound-based moves become Water-type moves.

#204
Triage

Gives priority to the Pokémon's healing moves.

#205
Galvanize

Normal-type moves become Electric-type moves. The power of those moves is boosted a little.

#206
Surge Surfer

Doubles the Pokémon's Speed stat on Electric Terrain.

#207
Schooling

When it has a lot of HP, the Pokémon forms a powerful school. It stops schooling when its HP is low.

#208
Disguise

Once per battle, the shroud that covers the Pokémon can protect it from an attack.

#209
Battle Bond

When the Pokémon knocks out a target, its bond with its Trainer is strengthened, and its Attack, Sp. Atk, and Speed stats are boosted.

#210
Power Construct

Other Cells gather to aid when its HP becomes half or less. Then the Pokémon changes its form to Complete Forme.

#211
Corrosion

The Pokémon can poison the target even if it's a Steel or Poison type.

#212
Comatose

The Pokémon is always drowsing and will never wake up. It can attack while in its sleeping state.

#213
Queenly Majesty

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

#214
Innards Out

Damages the attacker landing the finishing hit by the amount equal to its last HP.

#215
Dancer

Whenever a dance move is used in battle, the Pokémon will copy the user to immediately perform that dance move itself.

#216
Battery

Powers up ally Pokémon's special moves.

#217
Fluffy

Halves the damage taken from moves that make direct contact, but doubles that of Fire-type moves.

#218
Dazzling

The Pokémon dazzles its opponents, making them unable to use priority moves against the Pokémon or its allies.

#219
Soul-Heart

Boosts the Pokémon's Sp. Atk stat every time another Pokémon faints.

#220
Tangling Hair

Contact with the Pokémon lowers the attacker's Speed stat.

#221
Receiver

The Pokémon copies the Ability of a defeated ally.

#222
Power of Alchemy

The Pokémon copies the Ability of a defeated ally.

#223
Beast Boost

The Pokémon boosts its most proficient stat each time it knocks out a Pokémon.

#224
RKS System

Changes the Pokémon’s type to match the memory disc it holds.

#225
Electric Surge

Turns the ground into Electric Terrain when the Pokémon enters a battle.

#226
Psychic Surge

Turns the ground into Psychic Terrain when the Pokémon enters a battle.

#227
Misty Surge

Turns the ground into Misty Terrain when the Pokémon enters a battle.

#228
Grassy Surge

Turns the ground into Grassy Terrain when the Pokémon enters a battle.

#229
Full Metal Body

Prevents other Pokémon’s moves or Abilities from lowering the Pokémon’s stats.

#230
Shadow Shield

Reduces the amount of damage the Pokémon takes while its HP is full.

#231
Prism Armor

Reduces the power of supereffective attacks taken.

#232
Neuroforce

Powers up moves that are super effective.

#233
Intrepid Sword

Boosts the Pokémon’s Attack stat the first time the Pokémon enters a battle.

#234
Dauntless Shield

Boosts the Pokémon’s Defense stat the first time the Pokémon enters a battle.

#235
Libero

Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

#236
Ball Fetch

If the Pokémon is not holding an item, it will fetch the Poké Ball from the first failed throw of the battle.

#237
Cotton Down

When the Pokémon is hit by an attack, it scatters cotton fluff around and lowers the Speed stat of all Pokémon except itself.

#238
Propeller Tail

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

#239
Mirror Armor

Bounces back only the stat-lowering effects that the Pokémon receives.

#240
Gulp Missile

When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

#241
Stalwart

Ignores the effects of opposing Pokémon's Abilities and moves that draw in moves.

#242
Steam Engine

Boosts the Speed stat drastically when the Pokémon is hit by a Fire- or Water-type move.

#243
Punk Rock

Boosts the power of sound-based moves. The Pokémon also takes half the damage from these kinds of moves.

#244
Sand Spit

The Pokémon creates a sandstorm when it's hit by an attack.

#245
Ice Scales

The Pokémon is protected by ice scales, which halve the damage taken from special moves.

#246
Ripen

Ripens Berries and doubles their effect.

#247
Ice Face

The Pokémon's ice head can take a physical attack as a substitute, but the attack also changes the Pokémon's appearance. The ice will be restored when it snows.

#248
Power Spot

Just being next to the Pokémon powers up moves.

#249
Mimicry

Changes the Pokémon’s type depending on the terrain.

#250
Screen Cleaner

When the Pokémon enters a battle, the effects of Light Screen, Reflect, and Aurora Veil are nullified for both opposing and ally Pokémon.

#251
Steely Spirit

Powers up the Steel-type moves of the Pokémon and its allies.

#252
Perish Body

When hit by a move that makes direct contact, the Pokémon and the attacker will faint after three turns unless they switch out of battle.

#253
Wandering Spirit

The Pokémon exchanges Abilities with a Pokémon that hits it with a move that makes direct contact.

#254
Gorilla Tactics

Boosts the Pokémon’s Attack stat but only allows the use of the first selected move.

#255
Neutralizing Gas

While the Pokémon is in the battle, the effects of all other Pokémon's Abilities will be nullified or will not be triggered.

#256
Pastel Veil

Protects the Pokémon and its ally Pokémon from being poisoned.

#257
Hunger Switch

The Pokémon changes its form, alternating between its Full Belly Mode and Hangry Mode after the end of every turn.

#258
Quick Draw

Enables the Pokémon to move first occasionally.

#259
Unseen Fist

If the Pokémon uses moves that make direct contact, it can attack the target even if the target protects itself.

#260
Curious Medicine

When the Pokémon enters a battle, it scatters medicine from its shell, which removes all stat changes from allies.

#261
Transistor

Powers up Electric-type moves.

#262
Dragon’s Maw

Powers up Dragon-type moves.

#263
Chilling Neigh

When the Pokémon knocks out a target, it utters a chilling neigh, which boosts its Attack stat.

#264
Grim Neigh

When the Pokémon knocks out a target, it utters a terrifying neigh, which boosts its Sp. Atk stat.

#265
As One

This Ability combines the effects of both Calyrex's Unnerve Ability and Glastrier's Chilling Neigh Ability.

#266
As One

This Ability combines the effects of both Calyrex's Unnerve Ability and Spectrier's Grim Neigh Ability.

#267
Lingering Aroma

Contact with the Pokémon changes the attacker's Ability to Lingering Aroma.

#268
Seed Sower

Turns the ground into Grassy Terrain when the Pokémon is hit by an attack.

#269
Thermal Exchange

Boosts the Attack stat when the Pokémon is hit by a Fire-type move. The Pokémon also cannot be burned.

#270
Anger Shell

When an attack causes its HP to drop to half or less, the Pokémon gets angry. This lowers its Defense and Sp. Def stats but boosts its Attack, Sp. Atk, and Speed stats.

#271
Purifying Salt

The Pokémon's pure salt protects it from status conditions and halves the damage taken from Ghost-type moves.

#272
Well-Baked Body

The Pokémon takes no damage when hit by Fire-type moves. Instead, its Defense stat is sharply boosted.

#273
Wind Rider

Boosts the Pokémon's Attack stat if Tailwind takes effect or if the Pokémon is hit by a wind move. The Pokémon also takes no damage from wind moves.

#274
Guard Dog

Boosts the Pokémon’s Attack stat if intimidated. Moves and items that would force the Pokémon to switch out also fail to work.

#275
Rocky Payload

Powers up Rock-type moves.

#276
Wind Power

The Pokémon becomes charged when it is hit by a wind move, boosting the power of the next Electric-type move the Pokémon uses.

#277
Zero to Hero

The Pokémon transforms into its Hero Form when it switches out.

#278
Commander

When the Pokémon enters a battle, it goes inside the mouth of an ally Dondozo if one is on the field. The Pokémon then issues commands from there.

#279
Electromorphosis

The Pokémon becomes charged when it takes damage, boosting the power of the next Electric-type move the Pokémon uses.

#280
Protosynthesis

Boosts the Pokémon's most proficient stat in harsh sunlight or if the Pokémon is holding Booster Energy.

#281
Quark Drive

Boosts the Pokémon's most proficient stat on Electric Terrain or if the Pokémon is holding Booster Energy.

#282
Good as Gold

A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

#283
Vessel of Ruin

The power of the Pokémon's ruinous vessel lowers the Sp. Atk stats of all Pokémon except itself.

#284
Sword of Ruin

The power of the Pokémon's ruinous sword lowers the Defense stats of all Pokémon except itself.

#285
Tablets of Ruin

The power of the Pokémon's ruinous wooden tablets lowers the Attack stats of all Pokémon except itself.

#286
Beads of Ruin

The power of the Pokémon's ruinous beads lowers the Sp. Def stats of all Pokémon except itself.

#287
Orichalcum Pulse

Turns the sunlight harsh when the Pokémon enters a battle. The ancient pulse thrumming through the Pokémon also boosts its Attack stat in harsh sunlight.

#288
Hadron Engine

Turns the ground into Electric Terrain when the Pokémon enters a battle. The futuristic engine within the Pokémon also boosts its Sp. Atk stat on Electric Terrain.

#289
Opportunist

If an opponent's stat is boosted, the Pokémon seizes the opportunity to boost the same stat for itself.

#290
Cud Chew

When the Pokémon eats a Berry, it will regurgitate that Berry at the end of the next turn and eat it one more time.

#291
Sharpness

Powers up slicing moves.

#292
Supreme Overlord

When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

#293
Costar

When the Pokémon enters a battle, it copies an ally's stat changes.

#294
Toxic Debris

Scatters poison spikes at the feet of the opposing team when the Pokémon takes damage from physical moves.

#295
Armor Tail

The mysterious tail covering the Pokémon's head makes opponents unable to use priority moves against the Pokémon or its allies.

#296
Earth Eater

If hit by a Ground-type move, the Pokémon has its HP restored instead of taking damage.

#297
Mycelium Might

The Pokémon will always act more slowly when using status moves, but these moves will be unimpeded by the Ability of the target.

#298
Mind’s Eye

The Pokémon ignores changes to opponents' evasiveness, its accuracy can't be lowered, and it can hit Ghost types with Normal-type and Fighting-type moves

#299
Supersweet Syrup

Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle

#300