Ground-type weaknesses
Ground-type Pokémon take double damage (2x) from Water, Grass, and Ice-type attacks. They resist Poison and Rock-type moves (0.5x) and are completely immune to Electric-type attacks (0x). Offensively, Ground moves cannot hit Flying-type Pokémon or those with the Levitate ability.
TYPE EFFECTIVENESS
Defensive Reading: Surviving in Scarlet, Violet & Legends Z-A
Ground-types face constant pressure from Water, Grass, and Ice-type attacks. In Pokémon Scarlet & Violet and looking ahead to Pokémon Legends: Z-A, Water and Grass coverage moves are ubiquitous on enemy NPC teams. Ice-type moves often come as surprise coverage on bulky Water-types, punishing predictable plays.
The Electric immunity remains the primary defensive draw. Switching a Ground-type into an anticipated Thunderbolt absorbs the hit entirely and forces the opponent into a disadvantageous position. However, many Ground-types suffer from low Special Defense stats.
Surviving special Water or Grass attacks is highly unlikely without heavy level advantages. You must scout the opponent's moveset before committing a pure Ground-type to the field.
Offensive Reading: Capitalizing on STAB
Ground stands as one of the best offensive types in the franchise. It hits five distinct types for super-effective damage: Electric, Fire, Poison, Rock, and Steel. Earthquake remains the most reliable physical spread move for double battles and standard in-game clearing.
The main blind spot is the Flying type. If an opponent switches to a Flying-type or a Pokémon with the Levitate ability, your Ground attack deals zero damage. This forces offensive Ground-types to rely heavily on prediction.
Choosing a Ground attacker is optimal when facing heavily armored Steel or Rock-type bosses. Their physical bulk rarely saves them from a STAB Ground-type physical attack.
Notable Dual-Types
Combining Ground with other types alters its defensive profile drastically, creating new opportunities and fatal flaws.
- Ground/Water: Nullifies the Water and Ice weaknesses. Leaves a singular, albeit severe (4x), vulnerability to Grass-type moves.
- Ground/Flying: Removes the Grass weakness and adds an immunity to Ground itself. The trade-off is a crippling 4x weakness to Ice-type attacks.
- Ground/Steel: Gains immense resistances and a Poison immunity. Unfortunately, it exacerbates the weakness to Water and adds Fire and Fighting vulnerabilities.
Team Integration & Coverage
A standalone Ground-type needs immediate answers for Water and Grass threats. Pairing them with a bulky Grass or Dragon-type creates a solid defensive core. This allows safe pivoting when a super-effective hit is telegraphed.
Equip your Ground attackers with Rock-type moves like Stone Edge or Rock Tomb. This directly hits the Flying and Bug-types that resist or ignore Ground STAB.
Holding a Yache Berry or Passho Berry during major boss fights mitigates surprise super-effective hits. This guarantees survival for at least one turn to fire off a retaliatory Earthquake.
Related Pokémon guides
Explore More Types
Frequently Asked Questions
What is Ground-type weak against?
Ground-type Pokémon are weak to Water, Grass, and Ice-type attacks, taking double damage from all three. They often have low Special Defense, making special moves of these types particularly lethal during standard playthroughs.
What is Ground-type super effective against?
Ground moves deal double damage to Electric, Fire, Poison, Rock, and Steel-types. This makes Ground one of the most versatile offensive typings, capable of breaking through common defensive walls and heavily armored bosses.
Is Ground a good defensive typing?
Defensively, Ground is highly situational. While the complete immunity to Electric attacks and resistance to Rock are excellent, the weaknesses to common Water and Ice coverage moves make pure Ground-types difficult to keep on the field.
How does the Ground/Water dual-typing work?
The Ground/Water combination drops the standard weaknesses to Water and Ice. Instead, it creates a massive 4x weakness to Grass-type attacks. It retains the Electric immunity, making it an incredibly strong defensive profile if kept away from Grass moves.