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Best Starter in Generation 5

By Pokedex (gen-IA)Updated 9 min read
Best Starter in Generation 5

Best Generation 5 Starter

Tepig is the best Generation 5 starter for a standard playthrough because its Fire/Fighting typing steamrolls the early Unova gyms and provides excellent coverage against Team Plasma's Dark and Normal types. Oshawott follows closely as a balanced mixed attacker, while Snivy struggles severely due to a shallow offensive movepool.

The Best Pick for Your Playstyle

Choosing the optimal starter depends entirely on the specific game version and your intended challenge level. Generation 5 locks the player into using only new Pokémon until the post-game in Black and White, making this initial choice drastically shape your early team building.

  • Modern Casual Play (Scarlet/Violet & Legends: Z-A): Snivy. In current generation formats, Terastallization fixes its defensive flaws. Access to the Contrary ability turns Leaf Storm into a snowballing setup move, making Serperior a top-tier choice for Tera Raids and DLC exploration.
  • Standard Story Progression (Black/White): Tepig. Its high Attack stat and early STAB Fighting moves melt through Lenora and Burgh, providing the path of least resistance through the initial campaign.
  • Balanced Consistency (B2W2): Oshawott. Access to Surf and Ice Beam via TM gives it perfect coverage for the late-game Dragon types, scaling perfectly without relying on recoil moves.
  • Challenge Runs & Nuzlockes: Oshawott. Pure Water typing limits super-effective hits, and it synergizes perfectly with guaranteed encounters like Route 4's Sandile, minimizing early-game wipe risks.

1. Tepig: The Unova Campaign Bulldozer

Tepig offers the most aggressive and forgiving early game experience in Unova. Evolving into Pignite at level 17 grants it the Fighting type precisely when you need it. This timing allows you to use Arm Thrust to dismantle Lenora's Normal-type gym, bypassing her Watchog's dangerous Retaliate setup.

Emboar boasts massive HP and Attack, allowing it to trade blows effectively against nearly any neutral matchup. Its unique Fire/Fighting combination offers super-effective coverage against eight different types. You will frequently rely on this typing to clear out Team Plasma grunts, who heavily favor Normal and Dark-type Pokémon like Patrat and Purrloin.

However, Emboar suffers from abysmal Speed and poor Special Defense. You must equip it with a Quick Claw or rely on Flame Charge to fix its speed tier during major battles. Its four-times weakness to Flying and two-times weaknesses to Water, Ground, and Psychic make it a high-risk liability against Skyla and Caitlin. Access to powerful physical moves like Flare Blitz and Hammer Arm guarantees knockouts, but the heavy recoil damage forces frequent trips to the Pokémon Center.

2. Oshawott: The Reliable Mixed Blade

Oshawott starts as a pure Water-type and retains this single typing upon evolving into Samurott. This minimizes defensive weaknesses, leaving it vulnerable only to Grass and Electric attacks. Samurott shines due to its perfectly balanced offensive stats, allowing it to run highly effective mixed sets throughout the campaign.

It utilizes physical moves like Waterfall and Aqua Jet just as effectively as special moves like Surf and Hydro Pump. This flexibility prevents it from being walled by specialized physical or special defenders. You find the Ice Beam TM at the Giant Chasm, giving Samurott the exact tool needed to sweep Drayden or Iris's Dragon-type gym with minimal setup.

While Samurott lacks a secondary STAB compared to Emboar, its access to Megahorn via the Move Relearner gives it a surprise physical tool against Grimsley and Caitlin in the Elite Four. Compared to other accessible Water-types in Unova like Jellicent or Seismitoad, Samurott offers superior immediate offensive pressure. It remains the safest, most consistent mid-game anchor for players who want a balanced team structure.

3. Snivy: Strategic Grace Requiring Patience

In modern contexts like Pokémon Scarlet and Violet, and looking ahead to Pokémon Legends: Z-A (2025), Snivy's evolutionary line completely shifts roles. Terastallization removes its historical defensive weaknesses. With its Hidden Ability, Contrary, firing off Leaf Storms doubles its Special Attack instead of dropping it, transforming Serperior into a terrifying raid attacker.

However, during a standard Unova playthrough, Snivy demands extreme patience. Serperior's base 113 Speed outpaces nearly the entire Unova Pokédex, but its base 75 offensive stats fail to secure one-hit knockouts. The early gyms are brutal. Burgh's Bug-types resist Snivy's STAB, and Lenora's Normal-types hit too hard for its unevolved defenses to withstand.

The strategy shifts entirely at level 32 when it learns Coil. Setting up one or two Coils boosts Attack, Defense, and Accuracy, turning Serperior into a physical tank that cannot miss with Iron Tail or Aqua Tail. Without access to Contrary in a standard Black and White run, you must rely on Leech Seed and Giga Drain for sustained survival. It effectively counters Clay's Ground-types but requires heavy team support to bypass Brycen and Elesa.

Progression Through Unova: Early & Mid-Game Challenges

The first three gyms define the early Unova struggle. Cheren or Bianca will pick the starter that counters yours, forcing you to catch a Lillipup or Purrloin early on Route 1 or 2. Burgh's Leavanny easily sweeps an unprepared Snivy player, while Tepig heavily counters it with a single Flame Charge. Lenora's gym demands immediate answers to her high-damage Retaliate strategy, a test Tepig passes flawlessly.

Elesa’s Volt Switch strategy in Nimbasa City creates a massive roadblock for all three starters. Oshawott takes heavy super-effective damage here, and even Snivy struggles against her Emolga's aerial maneuvers. You must catch a Sandile on Route 4 to gain a Ground-type immunity. Clay's Ground-type gym in Driftveil City finally gives Oshawott and Snivy a distinct advantage. Samurott's Surf and Serperior's Giga Drain easily wash away his ace Excadrill.

Skyla's Flying-type gym forces Tepig to the bench, relying on teammates like Galvantula or Archeops to handle the aerial threats. Throughout these mid-game routes, Team Plasma encounters remain frequent. Tepig’s Fighting STAB clears these battles instantly, saving precious PP and potion resources. Oshawott handles the HM requirements best, seamlessly integrating Surf and Waterfall into its final moveset without sacrificing viability.

Conquering the Elite Four & Post-Game

The Pokémon League tests team synergy rather than solo sweeping capabilities. Shauntal's Ghost-types burn physical attackers with Will-O-Wisp, hurting Emboar and Samurott severely if they lack a Lum Berry. Grimsley's Dark-types fall instantly to Emboar's Hammer Arm, making him a trivial encounter for Tepig choosers.

Caitlin's Reuniclus tanks neutral hits and retaliates with Psychic, forcing players to pivot to Dark-types like Krookodile. Marshal's Fighting-types hit incredibly hard; Serperior can outspeed and chip them down with Leaf Blade, but lacks the raw power to finish them quickly. Against Champion Alder in Black and White, Emboar destroys his Volcarona with a Rock Slide or Head Smash.

In the sequels, Iris's Champion team features terrifying Dragon-types. Samurott equipped with Ice Beam becomes the undisputed MVP of this battle. Post-game areas like the Pokémon World Tournament in Black 2 and White 2 demand specialized EV training. Here, Serperior's elite speed tier and Samurott's mixed coverage find niche uses against legacy gym leaders, while Emboar's low speed makes it difficult to use without Trick Room support.

Nuzlockes & Specialized Playthroughs

Nuzlocke rules drastically shift starter value in Generation 5. Emboar's high HP acts as a buffer against critical hits, but its low speed means it takes damage every single turn, increasing the risk of an unexpected death. Samurott provides the safest Nuzlocke experience. Its pure Water typing limits super-effective hits, and it pairs perfectly with guaranteed encounters to form a solid defensive core.

Snivy is a massive liability in early Nuzlocke runs. Its poor typing against the first three gyms often results in an early wipe unless you secure a strong Fighting or Rock-type encounter in Pinwheel Forest. Monotype challenges heavily favor Oshawott, as Unova offers excellent Water-type variety with Jellicent and Swanna to cover its Grass and Electric weaknesses.

The Exp Share mechanics in Generation 5 require holding the item, meaning your starter will often soak up most of the early experience. This makes Emboar's early dominance even more pronounced, as it naturally out-levels early threats. Playing on Challenge Mode in Black 2 heightens gym leader levels and adds competitive held items to their teams, punishing Emboar's low speed even harder and making Samurott's bulk more valuable.

Quick Generation 5 Starter Tier-List

  • S-Tier: Tepig (Story Progression). Unmatched early game dominance. Clears the toughest early hurdles and counters the evil team perfectly.
  • A-Tier: Oshawott (Overall Consistency). No major weak points. Excellent late-game scaling with Surf and Ice Beam. The safest pick for Nuzlockes.
  • B-Tier: Snivy (Modern Formats). Dominates in Scarlet/Violet with Contrary, but struggles heavily in the base Unova games without its Hidden Ability.
  • C-Tier: Snivy (Standard Unova Run). Requires too much setup and specific TM hunting to match the immediate damage output of the other two starters.

Methodology: How We Ranked the Unova Starters

This ranking evaluates the starters based on their performance in a standard, glitch-free playthrough of Pokémon Black, White, Black 2, and White 2. We analyzed base stat distributions, focusing on Speed and offensive capabilities crucial for in-game sweeping.

Typing advantages were heavily weighted against the specific gym leader order of Unova and the recurring encounters with Team Plasma. Movepool depth was assessed based on the level-up learnset and accessible TMs before the Elite Four. We intentionally excluded competitive Smogon viability, as none of these starters currently hold a high tier in serious SV singles formats without specific gimmick teams.

The Ultimate Verdict: Who Reigns Supreme?

Choosing the best Unova starter ultimately comes down to your desired level of friction. Tepig offers the path of least resistance, clearing early hurdles and Team Plasma encounters with sheer brute force. It is the definitive choice for players wanting a fast, aggressive campaign without overthinking type matchups.

Oshawott provides a stable, highly balanced journey. It scales perfectly into the late-game Dragon encounters without exposing your team to major weaknesses. It is the smartest pick for Nuzlocke players prioritizing survival.

Snivy serves as the inherent hard-mode pick for Generation 5. It rewards tactical players who enjoy setup sweepers and defensive pivoting. While Tepig requires the least amount of team support to function optimally, replaying the game with Snivy completely alters your required route planning, forcing you to utilize Unova Pokémon you might otherwise ignore.

  • Pokémon
    Snivy
    Type
    Grass
    Total
    308
  • Pokémon
    Tepig
    Type
    Fire
    Total
    308
  • Pokémon
    Oshawott
    Type
    Water
    Total
    308

Base Stat Comparisons

Snivy
Snivy
HPATKDEFSPASPDSPESnivy
snivy
snivy

TYPE EFFECTIVENESS

Grass
×2Weak
FireIcePoisonFlyingBug
×½Resistant
WaterGrassElectricGround

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Frequently Asked Questions About Generation 5 Starters

Which Unova starter is the strongest late-game?

Oshawott scales the best into the late-game. As Samurott, its access to Ice Beam via TM allows it to single-handedly sweep Drayden or Iris's Dragon-type gym, while Megahorn handles the Psychic and Dark members of the Elite Four.

Is Snivy better than Tepig in Black 2 and White 2?

Tepig remains superior in Black 2 and White 2 for story progression. Snivy gains access to Aqua Tail via move tutors in the sequels, slightly improving its coverage, but Tepig's Fighting STAB still provides better utility against the revised gym order.

Why does Emboar have so much HP but low defenses?

Emboar is designed as a bulky physical attacker that trades speed and defensive stats for massive HP and raw power. This stat distribution allows it to survive one neutral hit and retaliate with high base power recoil moves like Flare Blitz.

What is the lore behind the Unova starter designs?

The Generation 5 starters draw inspiration from different global cultures. Serperior represents Western European royalty, Emboar is based on a Chinese demon from Journey to the West, and Samurott takes its design from Japanese samurai armor.

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Data: PokéAPI · AI-assisted content, checked against structured data.