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How to Beat Ground-Type Pokémon

By Pokedex (gen-IA)Updated 6 min read
How to Beat Ground-Type Pokémon

Beating Ground-type Pokémon

Ground-type Pokémon are weak to Water, Grass, and Ice-type attacks, taking double damage. They are completely immune to Electric-type moves and resist Poison and Rock. To beat them effectively, use special attackers, as Ground-types typically possess high physical defense but much lower special defense.

TYPE EFFECTIVENESS

Ground
×2Weak
WaterGrassIce
×½Resistant
PoisonRock
×0Immune
Electric

Defensive Matchups: How to Punish Ground-Types in Scarlet & Violet

In Pokémon Scarlet and Violet, Ground-types heavily skew toward acting as physical walls. They absorb physical hits easily but crumble rapidly against special attacks. You must prioritize special attackers carrying Surf, Energy Ball, or Ice Beam to bypass their naturally high Defense stats.

Relying on physical Water or Grass moves like Aqua Tail or Seed Bomb often falls short against bulky Ground-types. Special moves exploit their inherent stat distribution flaws perfectly. Fast special sweepers are your absolute best tools for clearing these encounters without taking damage.

Another core defensive strategy involves positioning and immunities. Flying-types and Pokémon with the Levitate ability take zero damage from Ground attacks like Earthquake. Switching a Flying-type into a predicted Ground move gives you a completely free turn to set up a buff or launch an attack.

Be highly aware of standard coverage moves. Many Ground-types carry Rock-type attacks like Stone Edge specifically to hit Flying and Ice-types. If you deploy an Ice-type, ensure it outspeeds the opponent to avoid being knocked out by a retaliatory physical Rock move.

Offensive Threat: What Ground-Types Hit Hard

Ground is undeniably one of the strongest offensive typings in the game. It hits five different types for super-effective damage: Electric, Fire, Poison, Rock, and Steel. If you have any of these types currently on the field, switch them out immediately when facing a Ground-type.

The move Earthquake remains the gold standard for physical Ground damage, boasting high power and perfect accuracy. In standard playthroughs, this move alone can sweep unprepared enemy teams. Even if a target takes neutral damage, a STAB (Same Type Attack Bonus) Earthquake will delete massive chunks of HP.

Electric-types suffer the absolute worst fate against Ground. Since Ground is immune to Electric attacks and hits Electric for super-effective damage, this is a completely one-sided matchup. Never leave an Electric-type in against a Ground-type unless it holds a specific immunity item or has a secondary typing that changes the interaction.

To mitigate incoming Ground damage, utilize the burn status condition. Moves like Will-O-Wisp halve the opponent's physical attack stat instantly. Since the vast majority of Ground-types rely heavily on physical moves, landing a burn cripples their offensive output for the remainder of the battle.

Notable Dual-Types That Change the Math

Dual-typings drastically alter how you must approach a Ground-type opponent. You cannot simply rely on standard Water or Grass moves universally without checking the secondary typing first.

  • Ground/Water: This combination completely eliminates the standard Water and Ice weaknesses. It leaves the Pokémon with a single, massive 4x weakness to Grass. Use any Grass-type move to instantly knock them out.
  • Ground/Flying: The Flying type removes the Grass weakness and grants an immunity to Ground attacks. However, it creates a severe 4x weakness to Ice. A fast Ice Beam is mandatory to handle this combination.
  • Ground/Steel: Steel neutralizes the Grass and Ice weaknesses while providing numerous resistances. These Pokémon are incredibly bulky but take super-effective damage from Fire, Water, and Fighting-types.
  • Ground/Dragon: Dragon typing cancels out the Water and Grass weaknesses entirely. Like Ground/Flying, this combination is extremely vulnerable to Ice-type attacks, taking 4x damage from any Ice move.

Always verify the secondary typing before selecting your attack. Firing a blind Ice Beam against a Ground/Water type will barely scratch it, wasting a crucial turn and leaving your Pokémon vulnerable to a counterattack.

Team Building: Concrete Coverage and Item Strategies

Building a team to handle Ground-types requires layered immunities and specific held items. You cannot rely solely on a single Water-type, as many Ground-types carry specific coverage moves designed to counter them.

The Air Balloon is the premier anti-Ground item for any playthrough. It grants the holder temporary immunity to Ground moves until they take damage from another source. Giving an Air Balloon to an Electric or Steel-type completely flips the matchup in your favor, forcing the opponent to waste a turn popping the balloon.

Weather control also plays a highly significant role in these matchups. Setting up Rain with Drizzle or Rain Dance boosts Water-type attacks by 50%. This allows even neutral Water moves to overwhelm bulky Ground-types. Conversely, avoid Sandstorm environments, as many Ground-types have abilities like Sand Rush that double their speed in the sand.

Grass-types provide excellent defensive synergy for your team core. They naturally resist Ground attacks and threaten back with super-effective STAB moves. Pairing a Grass-type with a Fire or Steel-type creates a solid defensive pivot system, as the Grass-type can easily absorb the Ground attacks aimed at its partners.

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Frequently Asked Questions

What is Ground weak to?

Ground-type Pokémon are weak to Water, Grass, and Ice-type attacks. These moves deal double damage. Since most Ground-types have low special defense, using special attacks of these types is the most efficient way to defeat them.

What is the best Pokémon to counter Ground-types?

Flying-types with high special attack, or fast Water and Grass-types are the best counters. Pokémon that have the Levitate ability also excel because they are completely immune to all Ground-type damage, providing safe switch-in opportunities.

Are Ground-types good defensively?

Ground-types are excellent physical defenders but poor special defenders. They resist Poison and Rock, and have a highly valuable immunity to Electric attacks. However, their common weaknesses to Water, Grass, and Ice make them heavily vulnerable to prevalent special attackers.

How does a Ground/Water dual-type change weaknesses?

A Ground/Water Pokémon loses its weaknesses to Water and Ice. Instead, it gains a massive 4x weakness to Grass-type moves. You must use Grass attacks against this specific combination, as other standard Ground counters will be entirely ineffective.

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