Beating Flying-Type Pokémon
To beat Flying-type Pokémon, use Electric, Ice, and Rock-type attacks, which deal double damage. Avoid using Grass, Bug, and Fighting-type moves, as Flying resists them. Ground-type moves deal zero damage due to Flying's inherent immunity.
TYPE EFFECTIVENESS
Defensive Reading: Punishing Airborne Threats
Flying-types usually rely on high Speed and physical Attack stats. Punishing them requires exploiting their natural fragility. In the Pokémon Legends series leading into Legends: Z-A, overworld positioning dictates combat advantage. Striking airborne targets with Wing Balls before battle prevents them from gaining a free turn.
In traditional combat, Rock-types offer the best defensive utility. Most early-route birds carry Normal and Flying dual-type moves, both of which Rock resists. Equipping a Rock-type with a Rocky Helmet severely punishes their frequent contact moves like Brave Bird or Dual Wingbeat.
Ice-types provide a massive offensive advantage but lack the defensive resistances needed to switch in safely. Use Ice-type coverage moves on bulky Water-types instead of relying on fragile pure Ice-types during your playthrough. Fast Electric-types remain the most reliable answer for outspeeding and securing one-hit knockouts.
The Ground immunity is their biggest defensive asset. Do not waste turns clicking Earthquake against a floating opponent. If you must use a Ground-type, equip it with Rock Slide or Stone Edge for super-effective coverage.
Offensive Reading: When to Attack with Flying
Flying-type offense is a staple for progressing through any main story. They dismantle common early-game Bug and Grass encounters effortlessly. A strong Flying STAB move like Acrobatics or Brave Bird clears Fighting-type gym leaders without issue.
Acrobatics becomes incredibly potent when the Pokémon holds no item. In Scarlet and Violet, consuming a Booster Energy or a specific berry instantly triggers the Acrobatics base power doubling. This strategy sweeps mid-game boss fights without relying on recoil damage.
Electric, Rock, and Steel-types resist Flying attacks. When facing these, a pure Flying-type hits a solid wall. You must pivot to a Ground or Fighting-type teammate to break through Steel and Rock defenses.
Weather conditions also dictate offensive viability. Hurricane, a high-power Flying special attack, bypasses its low accuracy during Rain. If you face a Flying-type on a Rain team, expect perfectly accurate Hurricanes and switch to a specially defensive Electric-type immediately.
Notable Dual-Types
Secondary typings drastically alter how you must approach a Flying-type enemy. Always check the specific combination before selecting your counter.
- Flying/Steel: This combination negates the Rock and Ice weaknesses, leaving only Fire and Electric. Steel removes the vulnerability to Stealth Rock, making them incredibly durable. Use special Fire-type attacks to bypass their typically high physical Defense.
- Flying/Ground: Ground grants an immunity to Electric, removing a primary Flying counter. However, this creates a massive 4x weakness to Ice. A simple Ice Beam from a faster Pokémon guarantees a one-hit knockout.
- Flying/Water: Water cancels the Ice weakness but turns the Electric weakness into a lethal 4x multiplier. Always keep an Electric-type move in your party to handle these common mid-to-late game threats.
- Flying/Dragon: Similar to Ground/Flying, this typing suffers a 4x weakness to Ice while Dragon removes the Electric weakness. Prioritize Ice Shard for priority damage to bypass their naturally high Speed stats.
Team Fit and Synergies
Building a team around a Flying-type requires covering its Electric, Ice, and Rock vulnerabilities. Ground-types are mandatory partners. They completely block Electric-type attacks aimed at your bird and threaten Rock-types with super-effective STAB.
Steel-types also pair excellently with Flying. The Flying-type avoids the Ground attacks that threaten Steel, while the Steel-type absorbs the Rock and Ice attacks aimed at the Flyer. This defensive core is a staple in both casual playthroughs and difficult ROM hacks.
In Scarlet and Violet, Terastallization changes the dynamic entirely. A Flying-type using a Steel Tera-type defensively flips its weaknesses, resisting Rock and Ice while maintaining offensive Flying pressure. If you Tera into a Ground-type, remember you lose your innate Ground immunity unless you have the Levitate ability.
Mechanics and Field Effects
Gravity and the Iron Ball item fundamentally break the Flying-type's core advantage. When Gravity is active, Flying-types lose their Ground immunity and become susceptible to Spikes and Toxic Spikes. This forces them to take hazard damage and allows your Ground-types to spam Earthquake freely.
Using Smack Down applies a similar grounding effect on a single target. Hitting a Flying-type with Smack Down makes it vulnerable to Ground moves on the following turn. This is a highly effective strategy for slow, bulky Rock/Ground types facing an evasive opponent.
Heavy-Duty Boots are the optimal held item for any late-game Flying-type. They nullify Stealth Rock damage, allowing free pivoting. If you lack this item during a playthrough, ensure your team has a Rapid Spin or Defog user to clear entry hazards before sending out your Flying-type.
Finally, understand the Roost mechanic. When a Pokémon uses Roost, it loses its Flying typing for the remainder of that turn. This temporarily removes its weaknesses to Electric, Ice, and Rock, but also removes its immunity to Ground. Slower Ground-type attackers can punish a Roost by moving last with Earthquake.
Related Pokémon guides
Explore the Pokedex
Frequently Asked Questions
What is Flying-type weak to?
Flying-type Pokémon take double damage from Electric, Ice, and Rock-type attacks. They are completely immune to Ground-type moves. Using a fast Electric-type or a bulky Rock-type is the most reliable way to defeat them in your playthrough.
What is the best Pokémon to counter Flying types?
Bulky Rock/Electric types or Steel/Electric types like Magnezone are exceptional counters. They resist Flying-type attacks and strike back with super-effective STAB moves. Always check the opponent's secondary typing, as it can negate standard weaknesses.
Are Flying-types good defensively?
Yes, their natural immunity to Ground-type attacks provides massive defensive utility. They also resist Fighting, Bug, and Grass. However, a 25% health penalty from Stealth Rock heavily restricts their ability to switch in repeatedly without Heavy-Duty Boots.
How does Roost affect Flying-type weaknesses?
When a Pokémon uses Roost, it loses its Flying typing for the remainder of that turn. This removes its weaknesses to Electric, Ice, and Rock, but also removes its immunity to Ground. Slower Ground-type attackers can punish a Roost with Earthquake.