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Best Ground-Type Pokémon

By Pokedex (gen-IA)Updated 10 min read
Best Ground-Type Pokémon

Best Ground-Type Pokémon

Great Tusk is currently the best Ground-type Pokémon due to its dominant role in the Scarlet and Violet OU tier. Its Protosynthesis ability, combined with Rapid Spin and Headlong Rush, provides unmatched utility and offensive pressure. Groudon dictates the Uber tier with Drought, while Garchomp remains a versatile OU staple.

The Best Ground-Type for Your Specific Use Case

  • Best for SV OU Competitive: Great Tusk. Provides essential Rapid Spin support and breaks walls with Headlong Rush.
  • Best for Ubers/Restricted Formats: Groudon. Sets sun with Drought and forces switches with Precipice Blades.
  • Best for Story Nuzlockes: Krookodile. Snowballs through trainer battles using Moxie and Dark-type coverage.
  • Best for Early Game Bulk: Clodsire. Absorbs hits with high Special Defense and Water Absorb in Paldea.

1. Great Tusk

Great Tusk dominates the Scarlet and Violet OU tier. Its Protosynthesis ability allows it to snowball offensive pressure or become an unbreakable physical wall. Players rely on it for crucial Rapid Spin utility to clear hazards.

Equipped with Heavy-Duty Boots or Booster Energy, it safely enters the field to threaten opponents with Headlong Rush and Close Combat. It pairs exceptionally well with Gholdengo and Kingambit, forming a resilient offensive core.

Despite its massive physical presence, Great Tusk struggles against special attackers. Threats like Latias, Slowbro, and Iron Jugulis easily exploit its lower Special Defense and force it out.

2. Groudon

Groudon dictates the pace of the Uber tier. Its Drought ability instantly changes the weather, enabling powerful Fire-type synergies and weakening incoming Water attacks. It serves as a premier physical wallbreaker and Stealth Rock setter.

Competitively, Groudon relies on Precipice Blades for massive STAB damage, often supplemented by Stone Edge or Will-O-Wisp to cripple physical checks. Items like Leftovers or Rocky Helmet maximize its longevity on the field. It finds perfect synergy alongside Koraidon and Ho-Oh.

Its main limitation lies in its vulnerability to specific special attackers and bulky walls. Arceus-Water, Kyogre, and Gliscor consistently counter its standard sets, requiring careful pivoting to maintain momentum.

3. Garchomp

Garchomp maintains a strong presence in the OU tier as a versatile physical attacker and hazard setter. Its Rough Skin ability punishes contact moves, making it a frustrating opponent for physical sweepers.

Modern sets often utilize Loaded Dice combined with Scale Shot to boost Speed while breaking Focus Sashes. Alternatively, a Choice Scarf set with Earthquake and Dragon Tail provides excellent speed control and phazing. Garchomp thrives when partnered with Gholdengo or Corviknight.

The primary drawback is its 4x weakness to Ice-type attacks. Faster threats like Iron Valiant or Keldeo, along with bulky walls like Skarmory, can easily halt its sweep and force immediate switches.

4. Landorus

Landorus, particularly in its Therian form, remains a legendary force across multiple competitive formats. Its Intimidate ability instantly neutralizes physical attackers upon entry, providing immense defensive utility for the entire team.

It excels as a defensive pivot, utilizing U-turn to maintain momentum while threatening massive damage with Earthquake and Stone Edge. This versatility allows it to fit seamlessly into bulky offense and balance archetypes.

However, Landorus shares the common Ground/Flying vulnerability to Ice-type moves. Players must carefully navigate matchups against faster special attackers that carry Ice coverage to prevent it from being removed early in the match.

5. Zygarde

Zygarde offers a unique defensive profile within the Ground-type roster. Its signature moves, Thousand Arrows and Thousand Waves, provide unparalleled utility by grounding Flying-types and trapping opponents on the field.

The Aura Break ability serves specific niche roles, but Zygarde's true strength lies in its various forms and immense bulk. It functions exceptionally well as a setup sweeper, using its natural bulk to accumulate boosts before sweeping.

Like many Dragon/Ground types, Zygarde must avoid Ice-type attacks at all costs. Its reliance on setup also makes it vulnerable to status conditions like Burn or Toxic, which severely limit its sweeping potential.

Quick Tier List: Ground-Type Viability

  • S-Tier: Great Tusk, Groudon, Landorus-Therian. These define their respective metagames with unmatched utility and raw stats.
  • A-Tier: Garchomp, Zygarde, Excadrill, Ting-Lu. Highly effective choices that require slightly more team support to shine.
  • B-Tier: Hippowdon, Gastrodon, Clodsire. Excellent defensive walls or hazard setters with specific niche applications.
  • C-Tier: Donphan, Dugtrio, Sandslash. Functional in lower tiers or early game scenarios, but outclassed in standard competitive play.

Methodology: How We Ranked the Best Ground-Types

This ranking prioritizes objective competitive data from Smogon's Scarlet and Violet tiers. We evaluate usage statistics, tier placement, and the impact of specific abilities like Protosynthesis or Drought.

Secondary criteria include typing synergy, specifically the mitigation of common Water and Ice weaknesses, and overall utility such as hazard control. We also factor in availability and performance across modern titles, including upcoming mechanics anticipated in Pokémon Legends: Z-A.

The Unshakeable Power of Ground-Type Pokémon: An Introduction

The Ground-type dictates the flow of Pokémon battles through immense offensive pressure and crucial defensive utility. Its natural immunity to Electric-type attacks provides a safe switch-in against common pivoting moves like Volt Switch.

Offensively, Ground-types hit Fire, Electric, Poison, Rock, and Steel for super effective damage. This broad coverage makes moves like Earthquake and High Horsepower mandatory on physical attackers. Defensively, they must navigate severe weaknesses to Water, Grass, and Ice-type attacks.

These Pokémon typically feature high Attack, Defense, and HP, offset by lower Speed stats. Abilities like Sand Rush, Sand Force, Arena Trap, and Intimidate perfectly synergize with this archetype, allowing them to control weather or trap vulnerable opponents.

Dominating the Battlefield: Elite Ground-Types in Competitive Play

In the Scarlet and Violet OU tier, Great Tusk stands as the premier Paradox Pokémon. Its Protosynthesis activation and Rapid Spin utility make it an indispensable asset for hazard control and physical breaking.

Landorus-Therian maintains its omnipresence through Intimidate and U-turn pivoting, seamlessly linking offensive and defensive cores. Garchomp continues its enduring legacy as a versatile physical attacker, frequently utilizing Choice Scarf or Yache Berry sets to secure KOs.

Excadrill operates as a terrifying Sand Rush sweeper, using Mold Breaker to bypass Levitate users. Meanwhile, Hippowdon serves as a premier physical wall, reliably setting Sand Stream and Stealth Rock across various competitive tiers.

Journey Through the Regions: Ground-Types for Your Main Story Team & Nuzlockes

For story progression and Nuzlockes, Krookodile is a top-tier choice. Its Moxie ability allows it to snowball through trainer battles, while its Dark typing provides excellent neutral coverage. Pre-evolutions like Sandile also benefit from Intimidate early on.

In Paldea, Clodsire offers incredible early-game resilience. Its Water Absorb or Unaware abilities, combined with massive HP and Special Defense, make it an immovable object against gym leaders. Donphan provides similar early availability in Johto, bringing solid stats and quick access to Rollout and Earthquake.

Palossand offers a unique Ghost/Ground typing in Alola, utilizing Water Compaction to punish physical Water-type moves. For pure speed, Dugtrio provides early Arena Trap utility to guarantee specific encounters, though its frail defenses require careful positioning.

Beyond Pure Ground: The Strategic Power of Dual-Typing

Dual-typing drastically alters a Ground-type's defensive profile. The Ground/Dragon combination, seen on Garchomp and Flygon, yields excellent offensive coverage with only a 4x weakness to Ice-type moves. This allows them to check numerous physical threats safely.

Ground/Water Pokémon like Swampert, Gastrodon, and Quagsire are defensively exceptional. They carry only one 4x weakness to Grass, often completely neutralizing Water-type attacks via Storm Drain or Water Absorb. Ground/Steel types like Excadrill and Steelix boast numerous resistances, though they must avoid 4x Fire and Water weaknesses.

Ground/Poison types such as Nidoking and Clodsire offer unique offensive coverage, often leveraging Sheer Force or Poison Point. Conversely, Ground/Fighting types like Great Tusk deliver potent offensive strikes but suffer from multiple common weaknesses.

More Than Just Damage: Ground-Types' Diverse Utility and Roles

Ground-types excel as premier hazard setters. Hippowdon, Garchomp, and Great Tusk reliably deploy Stealth Rock and Spikes, punishing opponents for switching. This hazard pressure is fundamental to breaking down defensive cores.

As wallbreakers and physical sweepers, Primal Groudon, Garchomp, and Excadrill leverage their massive Attack stats and STAB Earthquake to force immediate responses. Defensively, Gastrodon and Clodsire function as special walls and pivots, absorbing hits that would otherwise decimate a team.

Speed control is another critical role. Choice Scarf Garchomp and Sand Rush Excadrill act as revenge killers, outspeeding boosted threats. Finally, entry hazard removal is dominated by Rapid Spin users like Great Tusk and Donphan, ensuring their team's side of the field remains clear.

Mythical Might: The Legendary and Mythical Ground-Type Pokémon

Groudon stands at the pinnacle of legendary Ground-types. Its Desolate Land ability as Primal Groudon provides unparalleled power, cementing its dominance in Ubers and Restricted formats. It dictates the weather and breaks through the toughest defensive walls.

Zygarde offers unmatched utility with Aura Break and its signature Thousand Arrows, which grounds Flying-types. Its various form changes allow it to adapt its bulk mid-battle. Landorus, in both Incarnate and Therian forms, maintains its legendary status through incredible versatility and Intimidate support.

Arceus-Ground showcases ultimate flexibility, utilizing Multitype to adapt to any team composition. In Scarlet and Violet, Ting-Lu emerges as a massive defensive threat; its Vessel of Ruin ability and immense bulk make it incredibly difficult to remove from the field.

Accessible Allies: Budget-Friendly and Early Game Ground-Types

Diglett and Dugtrio offer excellent early-game speed across many generations. Their Arena Trap ability is invaluable for guaranteeing specific captures or eliminating weakened foes before they can switch. Wooper and Quagsire provide early access to Water Absorb and Unaware, granting immediate defensive bulk.

Geodude and Golem are classic early Rock/Ground options. They offer sturdy physical defense but suffer from critical 4x weaknesses to Water and Grass. Rhyhorn and Rhydon appear slightly later, delivering high attack and defense that eventually culminates in the powerful Rhyperior.

Sandshrew and Sandslash are reliable physical attackers available early in Kanto adventures. The Alolan variant completely shifts this dynamic, offering a unique Ice/Ground typing that changes its offensive and defensive utility entirely.

Evolving Earth: Ground-Types in the Modern Meta and Beyond

In Pokémon Legends: Z-A and Scarlet/Violet, Tera Types revolutionize Ground-type viability. Using Tera Water or Grass removes traditional weaknesses, while Tera Ground boosts STAB Earthquake to devastating levels. This mechanic forces opponents to guess defensive shifts constantly.

Future game mechanics could introduce abilities that ground Flying-types upon entry or bypass Levitate entirely, further enhancing Ground-type dominance. There is also open design space for a dedicated, fast special-attacking pure Ground-type, a niche currently left vacant.

As stat distributions and move pools shift, the emergence of new regional variants or Paradox forms will continue to redefine the meta. Ground-types will remain a foundational element of competitive team building for years to come.

  • Pokémon
    Groudon
    Type
    Ground
    Total
    670
  • Pokémon
    Garchomp
    Type
    Dragon, Ground
    Total
    600
  • Pokémon
    Landorus
    Type
    Ground, Flying
    Total
    600
  • Pokémon
    Zygarde
    Type
    Dragon, Ground
    Total
    600
  • Pokémon
    Great Tusk
    Type
    Ground, Fighting
    Total
    570

Base Stat Comparisons

Groudon
Groudon
HPATKDEFSPASPDSPEGroudon
groudon
groudon

TYPE EFFECTIVENESS

Ground
×2Weak
WaterGrassIce
×½Resistant
PoisonRock
×0Immune
Electric

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Frequently Asked Questions About Ground-Type Pokémon

What is the strongest alternative to Great Tusk in competitive play?

Landorus-Therian is the strongest alternative. It provides similar physical utility but swaps Rapid Spin for Intimidate and U-turn pivoting. While Great Tusk excels at hazard removal, Landorus-Therian offers superior momentum control and immediate attack drops against physical threats.

How does Groudon compare to Garchomp?

Groudon operates in the Uber tier as a weather-setting wallbreaker using Drought and Precipice Blades. Garchomp is an OU tier staple focused on speed and hazard setting with Rough Skin. Groudon offers raw legendary power, whereas Garchomp provides versatile utility in standard formats.

Which Ground-type is best for early game in Scarlet and Violet?

Paldean Wooper, which evolves into Clodsire, is the best early-game choice in Scarlet and Violet. Its Poison/Ground typing, combined with Water Absorb, provides immense defensive bulk that easily walls many early gym leaders and story encounters.

Why are Ground-types immune to Electric attacks in the lore?

In Pokémon lore, Ground-types represent the earth itself, which acts as a natural insulator. Just as real-world grounding wires safely disperse electrical currents into the earth, Ground-type Pokémon absorb and nullify Electric-type energy without taking any damage.

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