Cubone (In-Game Playthrough)
Verdict
Cubone is entirely dependent on farming a 5% drop-rate item to deal damage and must evolve to survive.
Rating 4/10 · Tier D-(In-Game) · Role : Early-game Physical Wallbreaker
Strengths
- Massive physical damage output when holding a Thick Club.
- Learns reliable Ground-type STAB moves early, like Bone Club and Bonemerang.
- Complete immunity to Electric-type attacks and paralysis from Thunder Wave.
- Evolves into the significantly bulkier
Marowak (or Alolan
Marowak depending on the game).
Weaknesses
- Abysmal base 35 Speed guarantees it will take a hit before attacking.
- Very fragile Special Defense makes it an easy target for Water and Grass moves.
- Completely useless offensively without its signature item.
- Absent from Pokémon Scarlet & Violet base game and DLCs.
Cubone Base Stats
BEST COUNTERS
SIZE COMPARISON
SPRITE GALLERY
Tier & Role: A Slow, Item-Reliant Wallbreaker
Cubone sits firmly in the lower D-Tier for standard playthroughs. As an unevolved Pokémon, its base stat total of 320 is inherently limited, making it a liability as you progress past the early game. Its primary role is a slow, physical wallbreaker. You send it in against a favorable matchup, hit something very hard with a Ground-type move, and switch it out before it takes a super-effective hit.
You cannot evaluate
Cubone without discussing the Thick Club. This signature item doubles its physical Attack stat. If you manage to steal one from a wild
Cubone, its damage output suddenly rivals fully evolved Pokémon in the early game. A level 15
Cubone with a Thick Club will easily one-shot most neutral targets with Headbutt or Bone Club.
However, farming this item is a tedious process. Wild
Cubone typically have a mere 5% chance of holding a Thick Club. Spending hours using Thief or catching wild
Cubone just to make the Pokémon viable is a massive time sink for a casual playthrough. Without this item,
Cubone hits like a wet noodle and has no redeeming qualities.
Historical Competitive Sets (Little Cup)
Cubone does not exist in the current Pokémon Scarlet & Violet competitive meta. Historically, its only viable PvP format has been Smogon's Little Cup (LC), where only unevolved Pokémon are allowed. Even in LC, it is considered a niche pick rather than a meta staple.
The Classic LC Wallbreaker Set
- Item: Thick Club (Mandatory)
- Ability: Rock Head or Lightning Rod
- Moves: Bonemerang / Knock Off / Rock Slide / Substitute
- EVs: 196 Atk / 116 Def / 196 Spe (Adamant Nature)
In past generations, this set was designed to force switches. You bring
Cubone in on an Electric-type attack using Lightning Rod, set up a Substitute on the forced switch, and fire off massive attacks. Bonemerang breaks Focus Sashes and Sturdy, while Knock Off removes crucial items from opposing walls.
Despite this massive power,
Cubone struggles heavily in LC because of its base 35 Speed. Faster Ground-types like
Mudbray or
Drilbur are almost always preferred because they do not rely on a specific item to deal damage and can actually outspeed threats.
Best Uses & Matchups
Cubone excels in the first third of any Pokémon game where it is available. Its Ground typing gives it a complete immunity to Electric-type attacks, making it a perfect counter to early-game Electric gyms or trainers spamming Thunder Wave.
It performs exceptionally well against specific early-game typings. Rock, Poison, and Fire-types will take massive damage from its STAB (Same Type Attack Bonus) moves. Moves like Bone Club, acquired early, provide solid base power and a chance to flinch, though
Cubone will rarely trigger the flinch due to moving last.
Ideal Teammates
Because
Cubone is so slow and vulnerable, it requires specific team support to function even in a playthrough:
- Flying-types (e.g.,
Corviknight,
Staraptor): They provide an essential immunity to Ground-type moves and resist the Grass and Bug-type attacks that threaten
Cubone. - Water-types (e.g.,
Gyarados,
Azumarill): They cover
Cubone's Ice and Water weaknesses while baiting Electric attacks that
Cubone can absorb if it runs Lightning Rod. - Paralysis spreaders: Pokémon that can use Thunder Wave or Glare are vital to halve the opponent's Speed, allowing
Cubone to actually attack first and utilize the flinch chance on Bone Club.
Weaknesses: Why It Fails Mid-Game
Speed is
Cubone's fatal flaw. With a base Speed in the mid-30s, almost every enemy Pokémon will attack it first. In a playthrough, taking damage every single turn means you will constantly be burning through Potions and healing items to keep
Cubone alive.
Its defenses do not justify its low speed. While a base 85 physical Defense is decent for an unevolved Pokémon, its base 50 Special Defense is abysmal. Common Water, Grass, and Ice-type special attacks will easily one-shot it before it ever gets a chance to swing its bone.
Furthermore, taking up the item slot with the Thick Club means
Cubone cannot hold an Eviolite. Eviolite is the standard item used to make unevolved Pokémon viable by boosting their defenses by 50%. You are forced to choose between dealing actual damage (Thick Club) or surviving a hit (Eviolite), making
Cubone strictly inferior to Pokémon that naturally have high stats.
Avoid If... & Better Alternatives
Do not use
Cubone if you refuse to grind for a Thick Club. Playing through a game with an itemless
Cubone is an exercise in frustration. You should also avoid it if you prefer fast, sweeping teams that aim to clear battles quickly without taking damage.
Looking ahead to upcoming titles like Pokémon Legends: Z-A, if
Cubone returns to the Kalos region, its viability will depend entirely on how easily the Thick Club can be obtained. If it requires a massive grind, leave it in the PC.
Superior Alternatives
Sandile /
Krookodile: Offers Ground/Dark typing, excellent Speed, and the Moxie ability to snowball through enemy teams without needing a specific item.
Drilbur /
Excadrill: Provides a phenomenal Ground/Steel typing, hits incredibly hard naturally, and outspeeds most playthrough opponents.
Hippopotas: If you want a slow, bulky Ground-type,
Hippopotas sets up Sandstorm automatically and has the natural bulk to survive hits without sacrificing its item slot.
Related Pokémon guides
Explore the Pokédex
Common Questions About Cubone
Is Cubone better than Sandshrew for a playthrough?
Sandshrew is generally better for a casual playthrough because it has slightly better base stats and doesn't require grinding for a 5% drop rate item (Thick Club) to deal damage. Cubone only wins if you put in the time to farm its item.
Should I evolve Cubone into Marowak immediately?
Yes, evolve Cubone as soon as it reaches level 28. Marowak gains a massive boost to its physical Defense and HP, making it far more capable of surviving hits while keeping the Thick Club attack multiplier intact.
What is the best moveset for Cubone in-game?
Bonemerang or Earthquake are essential for heavy STAB damage. Pair them with Rock Slide to hit Flying and Bug types, and Double-Edge for strong neutral coverage. Ensure it is holding a Thick Club to make these moves hit hard.
Can I use Cubone in Pokémon Scarlet and Violet?
No, Cubone and Marowak are entirely absent from the base game and DLCs of Pokémon Scarlet and Violet. You will have to wait for future titles like Pokémon Legends: Z-A to potentially use them on modern hardware.
Pokedex.me is an unofficial fan site, not affiliated with Nintendo, Game Freak or The Pokémon Company. Competitive takes reflect observed usage (Smogon SV stats).





