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Poison Type: Weaknesses & Counters

By Pokedex (gen-IA)Updated 5 min read
Poison Type: Weaknesses & Counters

Poison type weaknesses

Poison-type Pokémon are weak to Ground and Psychic-type attacks, taking double damage from both. Defensively, they resist Fighting, Poison, Bug, Grass, and Fairy-type moves, taking half damage. They are also completely immune to the Poisoned status condition and automatically absorb Toxic Spikes.

TYPE EFFECTIVENESS

Poison
×2Weak
GroundPsychic
×½Resistant
GrassFightingPoisonBugFairy

Defensive Reading: Punishing Poison-Types

Poison-type Pokémon crumble against Ground and Psychic-type attacks, taking double damage from both. Ground-type moves, specifically Earthquake and Earth Power, are ubiquitous in almost every major late-game battle. This makes pure Poison types a massive liability against physical attackers who naturally carry Ground coverage.

Psychic-type attacks exploit their typically lower Special Defense stats. While Psychic moves are less common on standard early-route trainers, gym leaders and elite four members consistently utilize them to punch holes in defensive teams. A fast Psychic-type will outspeed and eliminate a Poison-type before it can apply status conditions.

To break through a bulky Poison defender, prioritize fast Ground-type attackers. Avoid using Grass, Fairy, or Fighting-type moves, as the Poison typing naturally halves their damage output. Hitting them with resisted moves only gives the opponent free turns to set up hazards like Toxic Spikes or heal with Recover.

Offensive Reading: When to Attack

Offensively, Poison is highly situational and rarely serves as a primary sweeping type. It only deals super effective damage to Grass and Fairy-type Pokémon. Because Grass-types already suffer from five different weaknesses, Poison is rarely the optimal choice for clearing them out during a playthrough.

The true value of Poison offenses lies in countering Fairy-types. Fairy Pokémon dominate the late-game pacing in recent generations, acting as massive roadblocks. Poison remains one of only two types capable of hitting them for double damage, making Poison-type coverage moves highly valuable on non-Poison Pokémon.

Steel-type Pokémon are completely immune to Poison attacks and cannot be inflicted with the Poison status. Furthermore, Poison moves deal half damage to Ground, Rock, Ghost, and other Poison-types. You must predict switches carefully. Locking into a Poison attack against an AI opponent often results in them sending out a Steel-type pivot, completely halting your momentum.

Moves like Venoshock double in power if the target is already poisoned. This requires a two-turn setup, which is often too slow for standard trainer battles but highly effective against high-HP boss encounters.

Mechanics in Modern Titles: Legends Z-A & Scarlet/Violet

In Pokémon Scarlet and Violet, Terastallizing into a Poison-type is a common defensive tactic to shed a crippling Fairy or Fighting weakness. However, this instantly exposes the Terastallized Pokémon to the ever-present Ground-type coverage moves. Players often use the Poison Tera-type on bulky setup sweepers to absorb Toxic and stall out opponents.

Looking ahead to Pokémon Legends: Z-A, the expected reintroduction of Mega Evolution heavily impacts Poison-type viability. Mega Venusaur and Mega Beedrill historically alter how Poison matchups play out. Thick Fat on Mega Venusaur removes its Fire and Ice weaknesses, forcing players to rely strictly on Flying or Psychic attacks to break its defenses.

Status mechanics remain consistent across these modern titles. Poison-types automatically absorb and remove Toxic Spikes upon entering the field, provided they are grounded. This utility alone justifies keeping a Poison-type on your roster during hazard-heavy story encounters. Additionally, the Corrosion ability allows specific Poison-types to inflict the Toxic status even on Steel and Poison-types, bypassing traditional immunities.

Notable Dual-Types

Combining Poison with other types drastically shifts its defensive profile. Certain pairings eliminate its most glaring flaws while maintaining its crucial resistances against Fighting and Fairy.

  • Poison/Dark: This combination completely nullifies the Psychic-type weakness, leaving Ground as its sole vulnerability. It is exceptionally difficult to break through without an Earthquake user, making it a premier defensive typing for playthroughs.
  • Poison/Flying: The Flying type grants a full immunity to Ground-type attacks. This turns a major weakness into a free switch-in opportunity. However, it introduces new weaknesses to Rock, Electric, and Ice-type attacks.
  • Poison/Grass: The Grass typing neutralizes the Ground weakness, reducing Ground attacks to neutral damage. This pairing stacks vulnerabilities to Fire, Flying, Ice, and Psychic, requiring careful pivoting to keep the Pokémon alive.
  • Poison/Water: This combination resists Water, Ice, Fighting, Bug, Steel, Fire, Poison, and Fairy. It remains weak to Ground, Electric, and Psychic, demanding strong defensive partners to cover those gaps.

Always check the secondary typing before clicking a Ground or Psychic move. A Poison/Bug type will still take neutral damage from Ground, punishing careless attack choices with heavy counter-damage.

Team Integration & Item Synergy

Integrating a Poison-type into your in-game team requires covering its Ground and Psychic vulnerabilities. Pairing them with Flying or Levitate Pokémon creates a reliable defensive core. You can safely pivot your Flying-type into an anticipated Earthquake aimed at your Poison-type, completely avoiding the damage.

Dark-types provide the perfect synergy against Psychic attacks. When you expect a Psychic move from a gym leader, switching to a Dark-type grants a free turn and forces the opponent to reposition. Steel-types also pair well, as they resist Psychic moves and are immune to Poison.

Item selection heavily favors pure Poison-types. Black Sludge provides the exact same passive recovery as Leftovers, but heavily damages any non-Poison Pokémon that attempts to steal it via Trick or Switcheroo. This makes it strictly superior to Leftovers for Poison-types.

Alternatively, equipping an Air Balloon grants a temporary immunity to Ground moves. This guarantees at least one safe turn against Earthquake spammers, allowing your Poison-type to set up a Toxic or land a crucial super-effective hit before the balloon pops.

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Frequently Asked Questions

What is the Poison type weak to?

Poison-type Pokémon take double damage from Ground and Psychic-type attacks. Ground moves like Earthquake are highly common physical threats, while Psychic moves easily exploit the naturally lower Special Defense of many Poison-types.

What is Poison super effective against?

Poison-type attacks deal double damage to Grass and Fairy-type Pokémon. It is widely considered the best offensive counter to Fairy-types, which otherwise have very few weaknesses. Steel-types are completely immune to Poison attacks.

Is the Poison type good defensively?

Yes, Poison is an excellent defensive typing. It resists five different types: Fighting, Fairy, Bug, Grass, and Poison. Additionally, Poison-types cannot be poisoned and automatically clear Toxic Spikes from your side of the field when they switch in.

What is the best dual-type to fix Poison's weaknesses?

The Poison/Dark combination is arguably the strongest defensively. The Dark typing grants a full immunity to Psychic attacks, leaving Ground as the only remaining weakness. Pokémon like Drapion and Skuntank utilize this typing to act as incredibly durable defensive walls.

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Data: PokéAPI · AI-assisted content, checked against structured data.