Aller au contenu

Steel Type: Weaknesses & Counters

By Pokedex (gen-IA)Updated 5 min read
Steel Type: Weaknesses & Counters

Steel type weaknesses

The Steel type is weak to Fire, Fighting, and Ground-type attacks, taking double damage from them. Conversely, it resists Normal, Grass, Ice, Flying, Psychic, Bug, Rock, Dragon, Steel, and Fairy, while being completely immune to Poison-type moves and the poisoned status condition.

TYPE EFFECTIVENESS

Steel
×2Weak
FireFightingGround
×½Resistant
NormalGrassIceFlyingPsychicBugRockDragonSteelFairy
×0Immune
Poison

Defensive Reading: Cracking the Armor in Legends Z-A & SV

Breaking a Steel-type requires targeting its three inherent vulnerabilities: Fire, Fighting, and Ground. Brute-forcing with resisted hits like Flying or Psychic is mathematically inefficient due to the type's ten resistances.

In Pokémon Legends: Z-A, revisiting the Kalos region means preparing for prevalent structural Steel-types early on. Equipping your starter with a Fighting-type coverage move or securing a Ground-type early is mandatory to avoid major progression walls in urban environments.

Earthquake remains the most consistent countermeasure across all playthroughs. It avoids making contact, bypassing abilities like Iron Barbs or items like the Rocky Helmet that heavily penalize Fighting-type physical attackers.

Fire-type special attacks exploit the typically lower Special Defense stat of most Steel-types. Flamethrower or Fire Blast will cleanly remove physical walls like Skarmory or Forretress without triggering their physical punishment mechanics.

Many Steel-types carry the Sturdy ability, ensuring they survive any single attack from full health. Relying on multi-hit moves or setting up entry hazards beforehand disables Sturdy, allowing your Fire or Ground attacks to secure a clean one-hit knockout.

Offensive Reading: Precision Striking

Offensively, Steel is a surgical tool rather than a sweeping element. It hits only Fairy, Ice, and Rock for super effective damage, making it highly specialized.

You draft Steel-type attacks almost exclusively to eliminate Fairy-types. Since Fairy resists Fighting, Bug, and Dark, having a reliable Iron Head or Flash Cannon user is critical for late-game boss fights.

It struggles heavily against Water, Electric, Fire, and opposing Steel-types. Locking yourself into a Steel-type move against a bulky Water-type gives the opponent free turns to set up hazards or heal.

In Scarlet and Violet, STAB Make It Rain from Gholdengo is a rare exception to the low offensive presence rule. For standard playthroughs, however, Steel remains a secondary coverage option rather than your primary damage source.

Using Steel-type moves in the early game often results in neutral damage against common Normal, Flying, and Bug encounters. It is better to rely on your Pokémon's secondary typing for progression until Fairy-types become prevalent in the mid-to-late game.

Notable Dual-Types That Change the Math

Pairing Steel with other types drastically alters its counterplay. Recognizing these combinations prevents wasted turns and lost Pokémon.

  • Steel/Bug (e.g., Scizor, Forretress): Cancels the Fighting and Ground weaknesses entirely. It takes neutral damage from them but gains a massive 4x vulnerability to Fire. A simple Ember can often secure a knockout.
  • Steel/Flying (e.g., Corviknight, Skarmory): Gains total immunity to Ground-type attacks and neutralizes the Fighting weakness. You must rely on Fire or Electric-type moves to break this shell.
  • Steel/Fairy (e.g., Tinkaton, Klefki): Neutralizes the Fighting weakness and gains an immunity to Dragon. Ground and Fire remain the only reliable ways to deal super effective damage.
  • Steel/Ghost (e.g., Aegislash, Gholdengo): Gains three immunities (Normal, Fighting, Poison). You are forced to use Ground, Fire, Ghost, or Dark-type attacks to make a dent.
  • Steel/Water (e.g., Empoleon): Trades the Fire weakness for an Electric and Ground vulnerability. It remains a formidable defensive pivot but instantly folds to a fast Thunderbolt.

Always check the secondary typing before clicking Earthquake. A levitating Steel-type or a Flying hybrid will completely waste your turn.

Team Integration and Coverage Synergies

Slotting a Steel-type into your party provides an immediate defensive backbone. It anchors offensive teams by absorbing the Dragon, Fairy, and Flying attacks aimed at your frailer sweepers.

Pairing Steel with a Dragon-type creates a classic, highly effective defensive core. The Dragon resists the Fire and Water attacks that threaten or wall the Steel-type, while the Steel-type absorbs the Ice, Dragon, and Fairy moves aimed at the Dragon.

Adding a Flying-type or a Pokémon with the Levitate ability covers the glaring Ground weakness. Switching a Flying-type directly into an anticipated Earthquake generates massive momentum for your side.

If you encounter a surprise Tera Steel transformation in Scarlet and Violet, having a pivot with U-turn or Volt Switch allows you to scout the Terastallization safely. You can then bring in your dedicated Fire or Fighting counter without taking a hit.

Equipping a Steel-type with an Air Balloon temporarily removes its Ground weakness, forcing the opponent to break the item first. This strategy is excellent for buying a free turn to set up Swords Dance or lay down entry hazards.

Avoid stacking Steel with Rock or Ice-types. This creates a severe compound weakness to Fighting-type attacks, leaving your entire team vulnerable to a single Close Combat user.

Related Pokémon guides

Explore Pokedex.me

Frequently Asked Questions

What is the Steel type weak against?

The Steel type is weak to Fire, Fighting, and Ground-type attacks. These three types deal double damage and are essential for breaking through its massive ten resistances and single immunity.

What is the best Pokémon to counter Steel-types?

Fast Fire-types or bulky Ground-types are the most consistent counters. Pokémon like Garchomp or Volcarona naturally outspeed many Steel-types and can exploit their lower Special Defense or bypass physical contact penalties with Earthquake.

Is Steel a good defensive typing?

It is widely considered the best defensive typing in the franchise. With ten resistances and an immunity to Poison, it safely pivots into a majority of incoming attacks, making it a staple for absorbing hits in any playthrough.

How do I beat a Steel/Flying type like Corviknight?

A Steel/Flying hybrid loses its Ground weakness and takes neutral damage from Fighting. You must use Fire or Electric-type attacks to hit it for super effective damage, as it completely ignores Earthquake and Spikes.

Related guides

Data: PokéAPI · AI-assisted content, checked against structured data.