The Evolution Method: Leveling Requirements
Lillipup follows a straightforward, two-stage evolution line based entirely on leveling up. It evolves into
Herdier at level 16. To reach its final stage,
Stoutland,
Herdier must reach level 32. Neither evolution requires an Evolution Stone, trading, or specific time-of-day mechanics.
Lillipup belongs to the Medium Slow experience group. Reaching level 16 requires exactly 3,375 EXP points, which usually occurs before challenging the second gym in most playthroughs. Pushing
Herdier to level 32 for
Stoutland requires 34,952 EXP points.
Players can accelerate this process by battling higher-level opponents using the Exp. Share or by feeding the Pokémon Rare Candies. Delaying evolution past level 16 by pressing 'B' allows
Lillipup to learn moves like Crunch at level 24, slightly earlier than
Herdier (level 29), but sacrifices immediate base stat gains.
Competitive Verdict: Rating Stoutland (6.5/10)
Stoutland earns a 6.5/10 in competitive formats, functioning primarily as a Sand Rush sweeper or a bulky Intimidate pivot in lower tiers (PU/NU). When a Sandstorm is active, Sand Rush doubles
Stoutland's base 80 Speed. An Adamant nature with 252 Speed EVs reaches 259 Speed, which doubles to 518 under Sandstorm, outpacing base 100 Speed Choice Scarf users like
Flygon or
Victini.
As a wallbreaker,
Stoutland relies on its base 110 Attack paired with a Choice Band. While
Excadrill usually dominates the Sand Rush role in higher tiers due to its superior Steel/Ground typing and access to Swords Dance,
Stoutland carves a niche by firing off massive Normal-type STAB attacks. Double-Edge hits with 180 Base Power after STAB, applying immense pressure to any target lacking a Rock, Steel, or Ghost typing.
However, pure Normal typing provides zero defensive resistances and only one immunity (Ghost). This leaves
Stoutland vulnerable to common priority moves like Mach Punch, which bypasses its Sand Rush speed advantage. Pokedex.me is an unofficial fan-site, but competitive usage data confirms
Stoutland requires heavy team support to function effectively against modern defensive cores.
Pros and Cons of the Lillipup Line
Running
Stoutland requires understanding its specific mechanical advantages and limitations. Its utility heavily depends on its ability slot and the surrounding team composition.
- Pro: Intimidate Utility. If
Lillipup has Vital Spirit, it gains Intimidate upon evolving into
Herdier. This drops the opponent's Attack by one stage on switch-in, creating setup opportunities or forcing switches against physical attackers. - Pro: High Base Power STAB. Return (102 BP at maximum happiness) offers consistent, recoil-free damage, while Double-Edge secures OHKOs on neutral targets at the cost of 33% recoil damage.
- Con: Predictable Coverage. Ghost-types completely wall its primary STAB.
Stoutland must lock itself into Crunch to hit them, giving the opponent a free turn to pivot into a Dark-resistant wall. - Con: Over-reliance on Weather. Without Sandstorm active, base 80 Speed leaves
Stoutland outsped by the majority of offensive threats in the metagame, severely limiting its sweeping potential.
Optimal Natures and EV Investment
For a Sand Rush sweeper build, an Adamant nature (+Attack, -Special Attack) is strictly optimal. Jolly (+Speed, -Special Attack) is generally unnecessary, as Sand Rush already pushes
Stoutland's Speed far beyond the unboosted metagame. The standard EV spread is 252 Attack, 252 Speed, and 4 Defense.
Choice Band is the mandatory held item for this set to maximize wallbreaking power. If locking into a single move is too detrimental for your team composition, a Silk Scarf or Life Orb serves as a viable alternative. Life Orb boosts all coverage moves by 30%, but combining Life Orb recoil (10%) with Double-Edge recoil and potential Sandstorm chip damage (if
Stoutland loses Sand Rush to an ability-changing move) will drain its HP rapidly.
For an Intimidate pivot build, a Careful nature (+Special Defense, -Special Attack) with 252 HP and 252 Special Defense EVs maximizes its mixed bulk. This allows
Stoutland to sponge special hits while Intimidate artificially bolsters its physical defense.
Movepool Highlights and Damage Mechanics
Stoutland's movepool is shallow but contains the exact tools needed for its role. Return and Double-Edge act as the mandatory STAB options. Superpower provides crucial 120 BP coverage against the Rock and Steel types that resist Normal attacks, though it drops
Stoutland's Attack and Defense by one stage after use.
Crunch is necessary to hit Ghost-types like
Jellicent or
Cofagrigus. Play Rough offers a 90 BP option against Fighting and Dark types, with a 10% chance to lower the target's Attack. On defensive sets, Yawn forces switches by threatening sleep, while Roar phases out opposing setup sweepers that try to use
Stoutland as setup fodder.
Damage calculations highlight
Stoutland's raw power: a Choice Band Adamant Double-Edge guarantees a 2HKO on physically defensive
Skarmory after Stealth Rock damage. However, the recoil taken from attacking such high-HP targets limits
Stoutland to three or four attacks per match before fainting.
In-Game Utility: The Pickup Advantage
In standard playthroughs of Generation 5 and beyond, capturing a
Lillipup early provides immense utility outside of combat.
Lillipup possesses the Pickup ability, which gives it a 10% chance to generate an item after winning a battle, even if it did not participate.
At levels 1-10,
Lillipup can find Potions and Antidotes. If kept unevolved until level 21, its Pickup table upgrades, allowing it to find Rare Candies and Sun Stones. Players often catch a team of multiple
Lillipup specifically to farm these items while grinding other party members.
Once
Lillipup evolves into
Herdier, Pickup is permanently replaced by Intimidate or Sand Rush. While you lose the item farming capability, gaining Intimidate before the second gym trivializes early-game physical attackers, effectively nullifying threats like Lenora's
Watchog in Black and White.
Team Synergy and Required Support
Stoutland cannot function independently in competitive environments. Sand Rush variants require a dedicated Sand Stream setter.
Tyranitar and
Hippowdon are the premier choices, automatically summoning a Sandstorm for 5 turns (or 8 with a Smooth Rock) upon entering the field.
Entry hazard support is non-negotiable. Stealth Rock and Spikes, provided by teammates like
Skarmory,
Ferrothorn, or
Garchomp, break Focus Sashes and Sturdy abilities. This chip damage puts bulky targets into range of
Stoutland's Choice Band STAB attacks.
Because
Stoutland invites Fighting-type attacks, pairing it with a Ghost-type teammate is highly recommended.
Gengar,
Dragapult, or
Skeledirge can switch into predicted Close Combats or Mach Punches with impunity, absorbing the hit and gaining momentum for the team.
EVOLUTION CHAIN
SPRITE GALLERY
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Frequently Asked Questions About Evolving Lillipup
What level does Herdier evolve into Stoutland?
Herdier evolves into Stoutland exactly at level 32. You do not need to use any items, stones, or specific locations; simply gaining enough experience points to reach level 32 triggers the final evolution.
Does Lillipup need an Evolution Stone?
No, Lillipup does not require a Moon Stone, Sun Stone, or any other Evolution Stone. Its entire evolutionary line relies strictly on leveling up, reaching its second stage at level 16 and its final stage at level 32.
Why did my Lillipup lose the Pickup ability when it evolved?
When Lillipup evolves into Herdier, its ability pool changes. If your Lillipup had Pickup, it will automatically change to Intimidate upon evolving. If you want to keep farming items, you must press 'B' to cancel the evolution at level 16.
Is Stoutland good in competitive play?
Stoutland is decent in lower tiers as a Sand Rush physical sweeper. Its base 110 Attack and STAB Double-Edge hit extremely hard, but its pure Normal typing leaves it with no defensive resistances and a severe weakness to Mach Punch.





