Exact Level Requirements to Evolve Sandile
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To answer the target query directly:
Sandile evolves into
Krokorok at level 29, and
Krokorok evolves into
Krookodile at level 40. There are no special conditions, time-of-day requirements, or evolutionary stones needed. You simply need to accumulate experience points.
Because
Sandile is in the Medium Slow experience group, it requires 1,059,860 Exp. Points to reach level 100. The jump from level 29 to 40 requires a dedicated grinding phase during a standard playthrough. Equipping a Lucky Egg increases experience yield by 50%, significantly shortening this gap.
If you catch a
Sandile or
Krokorok at a level higher than these thresholds, it will attempt to evolve the very next time it levels up. You can cancel the evolution by pressing the B button, but doing so prevents the massive stat boosts associated with
Krookodile's base stat total of 519.
Competitive Verdict: 8/10 Physical Wallbreaker
Unlike databases that just list raw numbers, we evaluate Pokémon based on actual metagame performance.
Krookodile earns a solid 8/10 rating in lower-tier competitive formats (like UU or RU) and remains a highly viable choice for in-game battle facilities. Its dual Dark/Ground typing provides crucial immunities to Psychic and Electric attacks.
Krookodile functions primarily as a physical sweeper or a utility pivot. With Base 117 Attack, its STAB (Same Type Attack Bonus) Earthquakes deal massive damage to unresisted targets. However, its Base 92 Speed is a double-edged sword. It outspeeds base 90 Pokémon like
Lucario, but falls short against base 100 benchmark threats like
Garchomp or
Zapdos.
This Pokémon is excellent for bulky offense teams needing a reliable Knock Off user and an Electric immunity. It is not recommended for stall teams, as its base 70 Special Defense and base 80 Defense leave it too frail to absorb repeated neutral hits. It also struggles heavily against hyper-offense teams running faster Fighting or Fairy types.
Choosing the Right Ability: Intimidate vs. Moxie
Sandile's viability hinges entirely on its two standard abilities: Intimidate and Moxie. Intimidate lowers the opposing Pokémon's Attack stat by one stage upon entry. This transforms
Krookodile into an effective defensive pivot, allowing it to switch into physical attackers like
Excadrill or
Tyranitar and force them out.
Moxie, on the other hand, raises
Krookodile's Attack by one stage every time it directly knocks out an opponent. When paired with a Choice Scarf to fix its middling speed, a Moxie
Krookodile can easily snowball into an unstoppable late-game sweeper once the opposing team's physical walls are chipped down.
Sandile's Hidden Ability, Anger Point, maximizes the Attack stat if the Pokémon takes a critical hit. This is strictly a gimmick for doubles formats. You can trigger it manually by hitting your own
Krookodile with a guaranteed critical hit move like Frost Breath, but it remains entirely unviable for standard singles play.
Optimal Movesets and EV Spreads
To maximize
Sandile's final evolution, you must invest 252 EVs in Attack and 252 EVs in Speed. A Jolly nature (+Speed, -Special Attack) is mandatory. Running an Adamant nature sacrifices crucial speed ties, leaving
Krookodile vulnerable to base 90 and base 85 threats that run positive speed natures.
- Knock Off: The most important move in its arsenal. It gains a 1.5x damage multiplier if the target holds an item, while permanently removing that item.
- Earthquake: A perfectly accurate, 100 Base Power STAB move that hits Steel, Rock, Fire, Electric, and Poison types for super-effective damage.
- Close Combat: Essential coverage for opposing Dark types and bulky Normal types like
Blissey. - Stealth Rock / Taunt: If running an Intimidate utility set rather than a Choice Scarf, these moves disrupt defensive teams and punish switches.
Avoid teaching
Krookodile special attacks like Dark Pulse or Earth Power. Its base 65 Special Attack is completely useless in competitive battling, meaning physical contact moves are your only path to securing KOs.
Best Locations to Farm Experience
To push
Sandile to level 29 and
Krokorok to level 40, target specific high-yield zones depending on your game version. In Pokémon Scarlet and Violet, the Asado Desert is the primary spawn location for
Sandile. You can quickly level up by using the Let's Go auto-battle feature against the numerous
Girafarig and
Rellor in the area.
In Pokémon Sword and Shield (via the Isle of Armor DLC),
Sandile wanders the Potbottom Desert. The most efficient leveling method here is feeding it Exp. Candies L and XL obtained from 5-star Max Raid Battles. This bypasses the manual grinding process entirely.
For players revisiting Generation 5 (Black and White), Route 4 and the Desert Resort are your hunting grounds. Equip the Exp. Share on
Sandile and use a stronger lead Pokémon to defeat the local
Darumaka and
Scraggy, which yield high experience points for early-game progression.
Teambuilding Synergy and Matchup Spread
Krookodile has six elemental weaknesses: Fighting, Bug, Water, Grass, Ice, and Fairy. To build a successful team around it, you need defensive pivots that resist these types. Poison/Flying types like
Crobat or
Amoonguss are perfect partners, as they resist Fighting, Grass, Bug, and Fairy attacks while absorbing Toxic Spikes.
Offensively,
Krookodile struggles against bulky Flying types like
Corviknight or
Skarmory, which are immune to Earthquake and take negligible damage from Knock Off. Pairing
Krookodile with a strong Electric or Fire-type wallbreaker, such as Rotom-Wash or
Magnezone, solves this issue.
Magnezone can specifically trap Steel/Flying types with Magnet Pull.
Volt-Turn cores highly benefit this evolution line. A slow U-turn from
Corviknight or a slow Volt Switch from
Slowbro allows
Krookodile to enter the field safely without taking damage. This free entry is critical, as
Krookodile lacks reliable recovery moves and cannot afford to take unnecessary chip damage before attempting a Moxie sweep.
EVOLUTION CHAIN
SPRITE GALLERY
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Frequently Asked Questions About Sandile
Can Sandile evolve earlier than level 29?
No. Level 29 is a hardcoded requirement. You cannot use rare candies or evolution stones to bypass this level threshold. If you catch a Sandile above level 29, it will evolve the next time it levels up.
Does Krookodile learn any moves upon evolving at level 40?
No, Krookodile does not learn a specific move at the exact moment of evolution at level 40. However, it gains access to Earthquake via level-up at level 54, which serves as its primary Ground-type STAB attack.
Which nature is best for a Sandile playthrough?
Jolly or Adamant are the optimal natures. Jolly guarantees you outspeed mid-tier threats, while Adamant maximizes raw physical damage output. Avoid any nature that lowers Attack or Speed, such as Modest, Quiet, or Bold.
Is Anger Point a viable ability for Krookodile?
Anger Point is highly situational and generally unviable in singles formats because it relies on taking a critical hit. In doubles, you can trigger it manually by hitting your own Krookodile with a guaranteed critical hit move like Frost Breath.





