Machop (In-Game)
Yes,
Machop is highly effective for early to mid-game story playthroughs, but entirely unviable for serious PvP. Its naturally high Attack stat and access to the No Guard ability make it a reliable early physical wallbreaker. However, its low Speed and Special Defense mandate evolving into
Machamp for late-game content.
Verdict
Machop hits incredibly hard early on but requires evolution to survive beyond mid-game.
Rating 6/10 · Tier C-(In-Game Playthroughs) · Role : Early-Game Physical Breaker
Strengths
- Massive early-game Attack stat that easily clears early routes
- No Guard ability guarantees 100% accuracy on high-damage moves
- Excellent offensive typing against common early-game Normal and Rock types
Weaknesses
- Extremely slow, meaning it almost always takes a hit first
- Abysmal Special Defense makes it a liability against special attackers
- Requires a trade evolution to reach its final form (
Machamp) - Zero viability in modern competitive formats
Machop Base Stats
BEST COUNTERS
SIZE COMPARISON
SPRITE GALLERY
Tier & Role: An Early-Game Nuke
Machop operates strictly as an early-game physical wallbreaker in standard playthroughs. You catch it early, and it immediately starts one-shotting standard route encounters. Its high base Attack allows it to punch massive holes in opposing teams before you even reach the third gym.
With Pokémon Legends: Z-A on the horizon and reflecting on its availability in Scarlet & Violet, players planning their early teams should view
Machop as a temporary asset. It thrives in the levels 10 to 25 range where raw stats matter more than complex strategies or speed control.
Because it lacks the bulk or speed to function in higher tiers,
Machop has no place in Smogon SV competitive stats or VGC. It is a pure PvE Pokémon. Bringing an unevolved
Machop to a competitive ladder match is a guaranteed way to waste a team slot.
Best Abilities & Story Sets
Optimizing
Machop for a story run makes a massive difference in how long it remains useful. The defining trait of this evolutionary line is the ability No Guard. This ensures that all moves used by or against
Machop have 100% accuracy.
The No Guard Breaker Set
For standard playthroughs, you want to maximize damage output while minimizing RNG.
- Ability: No Guard
- Item: Eviolite (or Muscle Band)
- Moves: Dynamic Punch / Knock Off / Bullet Punch / Rock Tomb
Dynamic Punch is the primary reason to run No Guard. A base 100 power STAB move that guarantees confusion is absurdly strong in the early game. Knock Off provides essential coverage against Ghost and Psychic types. Bullet Punch, if bred or taught, mitigates
Machop's terrible Speed stat by providing priority.
If you manage to find an Eviolite during your playthrough, equipping it to
Machop artificially inflates its defenses. This allows it to tank a neutral hit and fire back with a guaranteed Dynamic Punch, making it highly reliable for Nuzlocke runs.
Best Matchups & Synergies
Machop shines brightest when thrown into specific early-game hurdles. Normal-type gyms and Rock-type early bosses are common roadblocks in many Pokémon titles.
Machop turns these difficult encounters into trivial speedbumps.
Against early-game Dark types,
Machop provides immediate pressure. It easily handles Pokémon like
Houndour or
Pawniard that might otherwise threaten your starter. Its Fighting typing gives it a natural resistance to Bug and Dark, which are heavily prevalent in early routes.
Ideal Teammates
Because
Machop is slow and vulnerable to specific types, it needs partners that cover its blind spots.
- Flying-type checks: Electric types like
Magnemite or
Shinx easily handle the early-game birds that threaten
Machop. - Ghost-type answers: Dark types like
Murkrow or
Houndour can switch into Ghost and Psychic attacks aimed at
Machop. - Slow pivots: Pokémon with Volt Switch or U-turn that move after the opponent can bring
Machop in safely without it taking damage.
Weaknesses (Honest Assessment)
Machop's special bulk is practically non-existent. Any decently strong Special attack, even if it is not super effective, will take off a massive chunk of its health. You cannot leave
Machop in against special attackers under any circumstances.
Its Speed stat is another glaring flaw.
Machop will almost always move second. This means it has to take a hit before it can deal damage. Without an Eviolite, taking constant chip damage from faster opponents severely limits how many battles it can survive in a row.
Furthermore, its typing leaves it highly vulnerable to early-game Flying types. The ubiquitous early route bird Pokémon will outspeed and easily OHKO
Machop with moves like Wing Attack or Pluck. Psychic and Fairy types, though rarer early on, present an identical threat.
When to Avoid & Alternatives
Do not bring an unevolved
Machop into the late game. Once opponent levels cross the 30s,
Machop's unevolved stats cannot keep up. If you are playing a game where you cannot trade to get a
Machamp, investing heavily in
Machop is often a trap.
Avoid using
Machop in any Ranked PvP format. Even in Little Cup (LC) formats, it is generally outclassed by other Fighting types that offer better abilities, higher speed, or better utility.
Better Alternatives
Timburr (
Conkeldurr): Offers a very similar playstyle but generally better bulk and access to Mach Punch naturally.
Makuhita (
Hariyama): Provides significantly more HP and the Thick Fat ability, making it a much better defensive pivot for playthroughs.
Mankey (
Annihilape): If you are playing Scarlet & Violet,
Mankey is a vastly superior early-game Fighting type due to its speed and eventual evolution into the broken
Annihilape.
Related Pokémon guides
Related Pokémon Guides
Frequently Asked Questions About Machop
Is Machop better than Makuhita early game?
Makuhita has significantly more HP and the Thick Fat ability, making it bulkier against Fire and Ice attacks. However, Machop hits slightly harder and has No Guard to ensure its attacks land. Choose Machop for raw damage, Makuhita for survivability.
When should I evolve Machop?
You should evolve Machop into Machoke exactly at level 28. There is no strategic advantage to delaying its evolution, as its stats fall behind rapidly in the mid-game. Evolve Machoke into Machamp via trade immediately after.
Is Machop viable in competitive PvP?
No. Machop is completely unviable in standard competitive PvP formats. It lacks the stats to survive or outspeed threats. In Little Cup (LC), it is heavily outclassed by Mienfoo and Timburr.
What is the best ability for Machop?
No Guard is the best ability for a playthrough. It guarantees that high-damage, low-accuracy moves like Dynamic Punch and Cross Chop will always hit, removing frustrating RNG from your story run.
Pokedex.me is an unofficial fan site, not affiliated with Nintendo, Game Freak or The Pokémon Company. Competitive takes reflect observed usage (Smogon SV stats).





